- Hollandspiele: Trains and Chit, Con Report, Part 1 of 2
- Plan 1919 Review
- Hollandspiele: Vestiges
- The Great Heathen Army (new from Hollandspiele)
The fourth game in the Shields & Swords II series is also the largest, with more scenarios than the previous three games combined (8 battles total!). The theme this time is the "mycel heathen here": the terrifying host of Vikings that landed in England not to loot and pillage, but to conquer. They were steadfastly resisted by Alfred the Great, King of Wessex, and three of Alfie's most famous battles are included. His descendents fought off Viking encroachments with varying degrees of success, until the victory of Canute in 1016. [Forum]
- Hollandspiele: I Can Move More than One Piece?
- Hollandspiele: Playing Cat and Mouse
- Teutons! Replay [video]
- Table Battles Review
- Hollandspiele: Feedback Loops as a Design Tool
- Horse & Musket: Sport of Kings Replay
- Hood’s Last Gamble (new from Hollandspiele)
an operational-level game for two players exploring the 1864 Franklin-Nashville Campaign. It shares some similarities with the designer's earlier games More Aggressive Attitudes and Objective Shreveport!, but has its own identity and flavor. This one has a larger map with many tricky terrain challenges and more Special Event Cards around which to build your strategy. [Forum]
- Hollandspiele: FLOPS (on taking risks)
- Hollandspiele Podcast, Episode 41
- How I Made a Map for Battles on the Ice Wargame [video]
- From a Sketch to Vectors – Making Shorelines And Rivers for the Supply Lines [video]
- Hollandspiele: Social Dynamics in Board Games
- Boom & Zoom (new from Hollandspiele)
a challenging abstract game with simple rules: each player has four towers, three pieces high, that can "boom" (fire) or "zoom" (move) a number of spaces equal to the tower's height. But with those deceptively simple ingredients, veteran designer Ty Bomba has created his masterpiece, the game that he himself acknowledges as his own best design. The trick is that the game ends when only one player's pieces remain on the board, and the player who managed to exit the most pieces off of the opponent's side of the map wins. Because of this, players can't concentrate on just blocking/attacking or just advancing, but must strike a difficult and subtle balance between the two. [Forum]
- Hollandspiele Designer Insights: Bread and Butter
- Objective Shreveport: The Red River Campaign Review [video]
- House of Normandy Replay


