- Pacific War: The Struggle Against Japan, 2nd Edition Replay
- Storming in the West Replay
- Salerno ’43 Replay
- Pacific War: The Struggle Against Japan, 2nd Edition Replay
- The Hunted AAR
- GMT Games Company News
- The U.S. Civil War First Look [video]
- Colonial Twilight Play Session, Part 5 [video]
- The Last Hundred Yards: Airborne Over Europe First Look [video]
- Imperial Struggle Play Tutorial [video]
- The U.S. Civil War First Look [video]
- The Last Hundred Yards: The Solomons Islands First Look [video]
- Interview with Mark McLaughlin
- Pacific War: Pearl Harbor Intro Scenario Replay [video]
- Twilight Struggle and the Russian-Ukrainian War (Italian)
An analysis of the Russian-Ukrainian war based on GMT's Twilight Struggle, by the Italian blog La Via del Grognard
- Combat Commander: Pacific Replay
- Fields of Fire, Volume 2 Replay [video]
- Vietnam: 1965-1975 (new from GMT Games)
This simulation game re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario. [Forum]
- Salerno ’43 (new from GMT Games)
Salerno ‘43 is a regiment/brigade-level game on the Allied invasion of mainland Italy in September 1943. Two British and two American divisions land in the Bay of Salerno defended by the full strength 16th Panzer Division, which is soon reinforced by five other German mechanized divisions. For 8 days the survival of the beachhead is in doubt, and emergency measures are taken to reinforce the beachhead with the 82nd Airborne Division. With their counter-attack stopped and the British Eighth Army approaching from the south, the Germans withdraw their left flank to avoid being trapped. However, their right flank stubbornly holds back the British from pushing north to Naples. [Forum]
- Plains Indian Wars (new from GMT Games)
The Great Plains in the latter half of the 19th century was a cultural battleground. The Native way of life was under siege by an avalanche of invaders seeking land and progress. Plains Indian Wars reduces this monumental and catastrophic series of conflicts to its basic elements: A settler surge via long snaking wagon trains, the building of the Transcontinental Railroad, east and west, and the cavalry sent to protect them all. At the same time, Plains Indian Wars seeks to offer the Native-American player the opportunity to unite earlier, hold their own and perhaps even prevent European-American success. [Forum]


