- Seven Pines; or, Fair Oaks Review
- Siege of Mantua First Look [video]
- Empire at Sunrise First Look [video]
- The Great Heathen Army Review
- Mac and Lee (new from Hollandspiele)
Mac and Lee is the second game in John Theissen's American Civil War Operational Series. Specific units and their strengths are hidden from your opponent as you perform a tense dance of cat-and-mouse maneuvers. This is especially important when modeling George McClellan’s ill-fated Peninsula Campaign, where doubts about enemy numbers and positions exacerbated the extreme caution that saw the promise of “the young Napoleon” give way over the course of these operations. [Forum]
- Empire at Sunrise First Look [video]
- The Scheldt Campaign AAR
- The Wars of Marcus Aurelius Replay
- The Grass Crown Review [video]
- Antony & Cleopatra Review [video]
- Antony & Cleopatra Play Tutorial [video]
- Streets of Shadows Session Report, Turns 2-3 [video]
- Mentioned In Dispatches, S7 Ep8 – Hollandspiele [podcast]
- Streets of Shadows Play Session [video]
- Westward Rails (new from Hollandspiele)
This new train game from designer Travis D. Hill (Union Station, Reunification) harkens back to the feel of the classic cube rails games of the aughties. Players win shares of railroads at auction, and any shareholder is able to build track for that company across a point-to-point map - one that’s been beautifully realized by artist Donal Hegarty. [Forum]
- Horse & Musket Annual #3 (new from Hollandspiele)
The third annual scenario book for Sean Chick's Horse & Musket series brings twenty new battles to your table drawn from throughout the eras covered in the first five volumes. Ownership of the base game plus one or more expansions is required; ownership of all five will enable you to enjoy all twenty scenarios. [Forum]
- The Grass Crown (new from Hollandspiele)
This second game in the Shields & Swords Ancients series recreates ten battles spanning nearly three hundred years of Roman history. As was the case with the first game, With It Or On It (2019), The Grass Crown is a fresh, innovative taken on familiar material. The primary unit of maneuver is a "Wing" which itself consists of ten or so individual counters. [Forum]
- Horse & Musket: Tides of Revolution (new from Hollandspiele)
The long-awaited fourth volume in Sean Chick's Horse & Musket series shifts the scene to a period of social upheaval, peopled by radical revolutionaries, dominated by two world-changing events – the American War for Independence, and the overthrow of the Bourbon monarchy, resulting in the War of the First Coalition. THIS IS AN EXPANSION. You need "Horse & Musket: Dawn of an Era" to play this game. [Forum]
- District Commander: ZNO (new from Hollandspiele)
District Commander: ZNO centers on insurgent and counter-insurgent operations and tactics during the Algerian War of Independence. The game deals unflinchingly with the weapons with which this war was fought – terror cells, double agents, the forced resettlement of ethnic and religious groups – prompting uneasy questions about how governments obtain, hold, and use power. [Forum]
- Stilicho: Last of the Romans Play Strategy, Part 5