- Horse & Musket Expansion: Sport of Kings (new from Hollandspiele)
This second volume picks up where Dawn of an Era left off, covering 1721 - 1748. This is a dramatic and colorful era, “the pinnacle of classic linear combat”. Memorable personages such as Nader Shah, Maurice de Saxe, and Bonnie Prince Charlie march their grand armies across your hex grid. Stealing the spotlight is the young and untested Frederick II of Prussia. Early on he suffers embarrassments and setbacks, stumbling into victories by the skin of his teeth. But by the time this volume concludes, he will have become one of the greatest leaders in military history. This is an expansion. You need "Horse & Musket: Dawn of an Era" to play this game. [Forum]
- Table Battles Review [video]
- Charlemagne, Master of Europe Review
- Hollandspiele Company News: Things to Come, Part 3
- Hollandspiele: Going Solo
- Seven Pines; or, Fair Oaks Replay
- Design Challenges for Series Games
- Agricola, Master of Britain Review [video]
- Hollandspiele Designer Deep Dive, Episode 1 [video]
- Bitskrieg Capsule Review
- Charlemagne, Master of Europe (new from Hollandspiele)
In this solitaire strategy game, you assume the Frankish throne, and seek to duplicate - or exceed - Charlemagne's singular genius, while hopefully avoiding some of his mistakes, such as the famous defeat at Roncevaux (immortalized in the Song of Roland). As you conquer new territory and incorporate it into your empire, you'll need to contend with rebels and palace intriguers. Building public works and patronizing the Carolingian Renaissance will increase your prestige and wealth. [Forum]
- Horse & Musket: Dawn of an Era Review
- Interview with Tom Russell
- Seven Pines; or, Fair Oaks Review
- N: The Napoleonic Wars Play Tutorial [video]
- Bitskrieg (new from Hollandspiele)
Once upon a time, there was a game designer named Scott Muldoon, who wanted a wargame he could play with his five-year-old son, Miles: a game that was simple and compelling enough that a child could play it, but also crunchy and subtle enough that a grown-up wouldn't be bored silly - crunchy and subtle enough, in fact, that two grown-ups could play it, on purpose, and with nary a kid in sight. That's a tall order indeed, but working together, Scott and Miles created a game for grognards and their grogkids. [Forum]
- Supply Lines of the American Revolution Review
- N: The Napoleonic Wars Replay [video]
- Battles on the Ice Review
- Interview with Scott and Miles Muldoon