- The First Crusade Review [video]
- Destruction of Army Group Center, Second Edition Review
- Atlantic Wall: D-Day to Falaise Replay
- Modern War, Issue 31: Combat Veteran (new from Decision Games)
featuring the insert game, Combat Veteran, a simple two-player tactical combat system that simulates the dynamics of infantry combat at the individual (man-to-man) level. This game features two particular historic scenarios as the introduction to the wider system: Firefight at the Rice Paddy Angle (Vietnam in Mekong region, 1967), and Firefight at Combat Outpost Keating (Afghanistan in the Nuristan Province, 2009). Both firefights involved about a platoon of US infantry against a numerically superior enemy force. [Forum]
- Cactus Air Force: Air War Over the Solomons Replay
- Cactus Air Force: Air War Over the Solomons Variant
- MiG Alley: Air War Over Korea 1951 Review
- Greater East Asia War Review
- First Battle of Britain: The Air War Over England, 1917-18 Review
- Atlantic Wall: D-Day to Falaise Play Tutorial [video]
- Merrill’s Marauders: Commandos in Burma 1943-1944 Replay
- Battle of the Scheldt: The Devil’s Moat Review
- Nine Navies War Review
- Merrill’s Marauders Review [video]
- Strategy & Tactics, Issue 306: Agricola (new from Decision Games)
featured insert game covers the campaign fought by Gnaeus Julius Agricola, the Roman governor of Britain (AD 77-85) to conquer northern Britannia (modern Britain). There are two players, the Roman and the Caledonian (the latter actually representing various northern British tribes). Each player has units that represent military formations or tribal warbands. Players move their units, conduct battles and objectives. [Forum]
- RAF Replay [video]
- Caesar’s War: The Conquest of Gaul, 58-52 BC Review
- USN Deluxe Replay
- Great Northern War Review
- World at War, Issue 55: Commandos: Europe (new from Decision Games)
featuring the insert game, Commandos: Europe, which puts you in charge of a team of commandos operating in Europe (and North Africa) during WWII. Your duty is to lead your men on a variety of randomly generated missions (representing orders direct from high command), choose weapons and equipment that are best suited for the mission, decide on how to posture your team, plan your approach, and a method of extraction. However, it is not quite that simple; you must choose weapons and equipment that will be the most efficient utilization of very limited resources; your goal is to disrupt the enemy’s freedom of action in your area of operations with a minimal “footprint” and minimal cost. [Forum]