- Two Folio Series Games (new from Decision Games)
- Four Mini-Series Games (new from Decision Games)
- Belisarius’s War: The Roman Reconquest of Africa, AD 533-534 Replay
- The Lost Battalion Review [video]
- The Lost Battalion Replay [video]
- Opaque War: Ukraine 2014 Review [video]
- D-Day at Omaha Beach Replay [video]
- D-Day at Omaha Beach Replay [video]
- Strategy & Tactics Quarterly, Issue 2: America in World War I (new from Decision Games)
America in World War I: In April 1917, the United States entered World War I and the American Expeditionary Force (AEF) proved decisive in the ensuing Allied victory on the Western Front. Yet, a mere 10 years prior the US military was woefully unprepared for war. This issue includes analysis, maps, orders of battle, descriptions of weapons, and biographies of notable military figures such as John Pershing, Billy Mitchell, the young George Patton, and Homer Lea, plus a map poster. [Forum]
- Four Battles of the Ancient World Replay
- Belisarius Replay
- Charlemagne Replay [video]
- World at War, Issue 60: Eisenhower’s War (new from Decision Games)
featuring the insert game, Eisenhower’s War. This is a two-player wargame covering the final 11 months of World War II in northwest Europe, from D-Day through the end of April 1945, when the Anglo-Allied campaign in the west effectively came to its end. The game is also easily adaptable for solitaire play. The political boundaries shown on the map are those drawn by Hitler prior to his downfall. [Forum]
- Zama: Hannibal vs Scipio Review
- RAF The Battle of Britain 1940 Replay
- Storm of Steel Review [video]
- Storm of Steel Review [video]
- Ceres: Operation Stolen Base Review
- World at War, Issue 59: The Luzon Campaign, 1945 (new from Decision Games)
featuring the insert game, The Luzon Campaign, 1945, designed for solitaire play, which covers the fighting across the main Philippine island of Luzon early in 1945. The first turn represents one week, each turn after that represents half a month. Each regular hexagon represents 6.75 miles (11 kilometers) from side to opposite side. You, as the single player, actively commands the invading US forces, while the rules direct you in the deployment of the defending Japanese. [Forum]
- Strategy & Tactics, Issue 310: American Civil War (new from Decision Games)
the insert game, American Civil War, gives players a chance to change the outcome. The Confederate player must maintain a viable economic and political core, while the Union player attempts to divide and conquer the southern states. Victory is checked every turn: Union progress can have political consequences or possibly end the game if either player fails to achieve expectations. [Forum]