- Blitz! A World in Conflict Replay
- Fatal Alliances: The Great War Review
- Cargo Express (new from Compass Games)
- No Peace Without Spain, 2nd Edition (new from Compass Games)
No Peace Without Spain, 2nd Edition is a two-player game featuring updated components and mounted game map that elegantly recreates this epic struggle following the death of King Carlos II of Spain when he died in November 1700 without an heir. The long-standing feud between the Bourbons and Habsburgs erupted once again as both sides pressed their claim to the throne.using a point-to-point map and a deck of cards. [Forum]
- Hearts And Minds: 1965-1975 Review
- Crusade And Revolution, Deluxe Edition (new from Compass Games)
Crusade and Revolution (CaR) pulls together enjoyment, playability and historical simulation. It uses the traditional card-driven system, adapting it to the specific circumstances of the Spanish Civil War, 1936-1939. This is a deluxe edition with super-sized, deluxe components throughout that has been garnering high praise. This is a limited print run so quantities are very limited. [Forum]
- Belmont: Grant’s Baptism of Command Review [video]
- Fatal Alliances: The Great War Review
- Zeppelin Raider Review
- Fornovo 1495 Review
- Hearts and Minds, Third Edition (new from Compass Games)
Hearts and Minds, Third Edition is an uncomplicated approach to a very complicated conflict. Eight scenarios introduce players to U.S. involvement in Southeast Asia including a scenario after the US withdrew from Vietnam, a full campaign scenario as well as high solitaire capability. Players appreciate the ability to start in any year of the war they wish and fight to the end of any other year of the war. The game provides a comprehensive historical approach using mechanics that include guerrilla warfare, faction differentiation, political turmoil, and veteran advantages. Features deluxe components including mounted game map. [Forum]
- Fatal Alliances: The Great War Review
- Vietnam: Rumor Of War (new from Compass Games)
the second entry in the Operational Scale System (OSS), following KOREA, and captures the Vietnam War in a playable yet historical manner. This game focuses on the United States’ and North Vietnam’s war aims during the conflict. This game includes 3 maps and 3 9/16" counter sheets with 4 scenarios and an extensive example of play (covering an entire game turn). [Forum]
- Cradle Of Civilization (Compass Games Preorder)
Cradle of Civilization is a pair of games, Sumeria to Persia and Alexander vs Darius, in one premium package (mounted mapboard and 1" size counters) that allows one to six players determine the fate of the Ancient Near East. In one game civilizations rise, while in the second, players battle over whether the great Persian Empire will survive or perish. Both games use simple mechanics to make them quick-playing and to portray a period feel to the players. [Forum]
- Compass Games Live, Episode 23 [video]
- Fatal Alliances: The Great War Review
- Nightfighter Ace: Air Defense Over Germany, 1943-44 Replay
- Stalin’s World War III (new from Compass Games)
a two game package: Volume 1 – Operation Pincher & The Soviet Offensive in Europe; Volume 2 – Operation Sandown & The Soviet Offensive in the Mid-East. This is an alternative history monster-size wargame, designed by Ty Bomba, intended to investigate the strategic parameters that would’ve been in place during the first 10 weeks of operations had that dictator lived long enough to put in motion one of his many plans to start a global conflict in 1953. [Forum]
- The Late Unpleasantness: Two Campaigns to Take Richmond (new from Compass Games)
covers the two major attempts to capture the Confederate Capital City. Gates of Richmond covers the Seven Days Battles with Robert E Lee facing down George McClellan. If It Takes All Summer is Ulysses S. Grant’s overland campaign of 1864, which added the names of Wilderness, Spotsylvania Courthouse and Cold Harbor to Civil War history. Each game can be picked up and learned in under 30 minutes, and played entirely through in 4 hours or less. The cards, leaders and Wilderness/Magruder tables add a level of chrome and history to the games without making them difficult. Combined with the hidden strengths and dummy counters, no two games are ever the same. [Forum]
- Europe in Turmoil Review [video]