- Devil Boats: PT Boats in the Solomons (Compass Games @ Kickstarter)
- Compass Games Live, Episode 43 [video]
- Raiders of the Deep Review
- An Attrition of Souls First Look [video]
- An Attrition of Souls Review [video]
- An Attrition of Souls Replay
- Mentioned in Dispatches, Season 5 Episode 6 – The Compass Games Holiday Catalog [podcast]
- An Attrition of Souls (new from Compass Games)
An Attrition of Souls is a light, fast-paced wargame at the strategic scale covering the Great War, designed with a high degree of replayability—no two games play alike. This deluxe game with mounted mapboard and large game counters features a unique tile-placement system to simulate the First World War. Game strategy is key due to the unforgiving combat system capturing the horrific attrition of this conflict; the dice offer no bloodless victories or reprieve for either side. [Forum]
- Spring Prelude: Second Kharkov, May 1942 Playtest Replay
- Compass Games Town Hall, Episode 10 [video]
- Amerika Bomber: Evil Queen of the Skies Review [video]
- Prelude to Rebellion Game Analysis, Part 5
- Fatal Alliances: The Great War Replay
- Nightfighter Ace: Air Defense Over Germany AAR
- Commands & Colors Tricorne: Jacobite Rising Review
- Dawn’s Early Light: The War of 1812 (new from Compass Games)
Dawn’s Early Light: The War of 1812 is a two-player card-driven grand strategy game: a quick-playing, high-level abstract recreation of the entire conflict encompassing the territorial, naval, political, and economic competition between the United States and Great Britain. This deluxe game features a mounted game map, large 5/8" punch out counters, and covers the four-year period spanning the war and its prelude, with game cards for events and operations that offer players the tools to remix the entire scope of the conflict. [Forum]
- The Conquistadors (Compass Games @ Kickstarter)
A game simulating the Spanish conquest of the Americas from 1518-1548. In the half-century after Columbus, small bands of daring Spanish adventurers conquered Central and South America, destroying the huge armies of long-established native empires in the process. Some won great fortunes in gold, while many others only died an early death. These men were The Conquistadors. In this partly card-driven, partly procedural game —a brand-new design from Jon Southard — one to five players each control a group of conquistadors, trying to discover and loot the civilizations of the Americas and end up with the most gold and power. [Forum]
- Commands & Colors Tricorne: Jacobite Rising Replay
- Stellar Horizons Replay
- Compass Games Live, Episode 42 [video]