- Joe Balkoski’s The Korean War Play Session
- Interview with Gregory M. Smith
- Fortress Europa: Designer Signature Edition Review
- Brotherhood & Unity Replay
- Brief Border Wars Replay
- Compass Games Customer News
- The Doomsday Project: Episode 1 – The Battle for Germany Review
- Battle for Galicia, 1914 Replay
- Compass Games Live, Episode 57 [video]
- Joseph Balkoski’s St-Lô (Compass Games @ Kickstarter)
- Indian Ocean Region First Look [video]
- Indian Ocean Review First Look
- Napoleon’s Imperium Review [video]
- Brief Border Wars Replay
- Brotherhood & Unity Replay
- Compass Games Customer News
- Crusade & Revolution, Deluxe Edition First Look [video]
- Compass Games Town Hall, Episode 22 [video]
- Indian Ocean Region (new from Compass Games)
simulates possible future conflicts, circa 2025, from their political beginnings to military endings with the same game mechanics as used in South China Sea. Players assume the roles of nations or groups of nations and deal cards in multiple rounds of play each representing three to seven weeks to advance their separate agendas. Each card play might trigger armed conflict. If violence comes to pass, the time scale compresses to three to seven hours per turn and players deploy their military units to resolve matters by force. Those forces include: individual capital ships, pairs or triples of smaller vessels, squadrons of aircraft, and battalions of ground troops all waging war at the far end of logistical shoestrings. [Forum]
- South China Sea – Reprint (new from Compass Games)
South China Sea (SCS) provides an integrated political-military simulation of near future contention and conflict around the South China Sea. Players take on the roles of China, the United States, Malaysia, the Philippines, and Vietnam. They simulate current political tensions through card play and structured negotiation keyed to real world events in an effort to “move the needle” to their side. Unfortunately, the cards with the greatest chance of moving that needle, such as Chinese Coast Guard and U.S. Freedom of Navigation Exercise, are also most likely to trigger armed conflict. If and when that happens, play transitions to traditional hex-and-counter format on a map scaled at 45 nautical miles (nmi) per hex and turns of 3-7 hours. [Forum]