- Wild Blue Yonder (new from GMT Games)
Wild Blue Yonder will be a true deluxe Down in Flames product. It will contain over a dozen full campaigns, over 200 aircraft cards, plus all of the necessary targets, resource sheets etc. needed for play. All of this will be packaged in a large box similar to the ones for the Combat Commander games. In addition, Wild Blue Yonder contains three different types of campaigns, Land Campaigns, Progressive Campaigns, and Operations (The Schweinfurt Raids, for example). [Forum]
- Welcome to Centerville (new from GMT Games)
- Next War: Poland (new from GMT Games)
- Land of Confusion: The Battle for Fulda Gap, 1985 (new from High Flying Dice Games)
Communist East Germany’s western border projected a salient that was pointed directly at this
key geographic feature of West Germany. If offered the Soviet and Warsaw Pact forces the shortest and most direct route through West Germany and the Rhine River. This game recreates the Battle that would take place in the Fulda Gap. [Forum] - Paper Wars, Issue 87: Belmont – Grants Baptism Of Fire
Paper Wars is a wargame review magazine. Each issue includes six or more detailed game reviews on both new and old wargames. The game edition includes Belmont: Grants Baptism Of Fire. Belmont is a two-player game simulation of the American Civil War battle that occurred on November 7, 1861 at Belmont, Missouri. One player controls the forces of the United States (Union) and the other player controls the forces of the Confederate States (Confederate). Game design by John Poniske. [Forum]
- Modern War, Issue 33: ISIS War (new from Decision Games)
This game is set in a timeframe of the near future in which the Iranians may have developed some kind of military nuclear capability. The game's scenario can also be taken as a model of a possible Iranian reply to a US and/or Israeli precision aerial campaign targeted against their nuclear development facilities. Furthermore, though entirely playable on its own, Isis War can also be played as an expansion and update of my earlier design, Oil War: Iran Strikes (Modern War #2). [Forum]
- Combat Infantry (new from Columbia Games)
fast-paced World War II squad level game, employing our wooden blocks. The game system features innovative and interactive rules for Fire Combat, Close Combat, Morale, and Leaders. The game is sophisticated, yet very playable. You command a German or American infantry battalion, composed of three infantry companies and a heavy weapons company. Expansion sets will include British, Soviet, Italian, and Japanese battalions. [Forum]
- Alfred the Great, Volume 3 (new from High Flying Dice Games)
- Battles of the Black Cavalry (new from Strategemata)
covers the battle for Rzeszów and Lancut, which took place in September 1939. Players play the role of commander-in-chief of the Polish 10th Cavalry Brigade and the German 4th Light Division. The rules are based on the "Great Battles of Small Units" system. An important factor of success is having the initiative, because taking advantageous positions before of the opponent's troops can make it difficult to fulfill task for the other player. Of course, in addition to mobility, the fire power of troops is also important. When both sides are leading a fierce fight, the artillery fire, led by observers, may be crucial. [Forum]
- Charlemagne, Master of Europe (new from Hollandspiele)
In this solitaire strategy game, you assume the Frankish throne, and seek to duplicate - or exceed - Charlemagne's singular genius, while hopefully avoiding some of his mistakes, such as the famous defeat at Roncevaux (immortalized in the Song of Roland). As you conquer new territory and incorporate it into your empire, you'll need to contend with rebels and palace intriguers. Building public works and patronizing the Carolingian Renaissance will increase your prestige and wealth. [Forum]
- Old School Tactical Volume II: West Front 1944-45 (new from Flying Pig Games)
- Brezhnev’s War: NATO Vs. The Warsaw Pact In Germany, 1980 (new from Compass Games)
Brezhnev's War enables two players to game the first month of a hypothesized communist invasion of Western Europe sometime between the fall of Saigon and the start of the Soviet intervention in Afghanistan. It was during that period the conventional "correlation of forces" between the two hostile alliances most favored the communists. [Forum]
- 2nd Megiddo – Josiah vs Necho II (new from ADMW Game Company)
Archers, chariots, javelin throwers, infantry, initiative, and the Mount of Megiddo itself all play their part. This is a two player non-card driven war game. The Egyptians have to get 1/3rd of their forces, within a time limit, off the opposite map board edge. The Judeans either have to delay them, or inflict sufficient losses on them. Historically, the Egyptian forces were on their way to help their allies the Assyrians against the Babylonians. [Forum]
- Battles of 1866: Blood & Iron Expansion (new from Avalanche Press)
an expansion book for Battles of 1866: Frontier Battles. It adds the Royal Bavarian Army to the game, based on the Von der Tann plan. There are six scenarios included plus background on the Jicin campaign and the Bavarian proposal to participate. While this battle never took place, the scenarios are based on actual operational plans. [Forum]
- Strategy & Tactics, Issue 308: The War of Jenkins’ Ear (new from Decision Games)
theater-wide operational two-player game that simulates that last great clash between the English and Spanish empires in the Caribbean during the mid-1700's. Before the American Revolution, control of the Caribbean was to be decisive considering the lucrative commodities that were available to be traded in the West Indies, and this game pits the superior naval might of the English against the long-established Spanish fortified settlements throughout the Caribbean. [Forum]
- Bitskrieg (new from Hollandspiele)
Once upon a time, there was a game designer named Scott Muldoon, who wanted a wargame he could play with his five-year-old son, Miles: a game that was simple and compelling enough that a child could play it, but also crunchy and subtle enough that a grown-up wouldn't be bored silly - crunchy and subtle enough, in fact, that two grown-ups could play it, on purpose, and with nary a kid in sight. That's a tall order indeed, but working together, Scott and Miles created a game for grognards and their grogkids. [Forum]
- Mrs Thatcher’s War: Falklands, 1982 (new from White Dog Games)
- World at War, Issue 57: Escape Hell’s Gate (new from Decision Games)
Escape Hell’s Gate covers the final attempt of the German 3rd Panzer Corps formations to reach those German units that were encircled within the Korsun Pocket between 10 - 17 February 1944. Escape Hell’s Gate is a two-player game using the standard Fire & Movement folio rules system and a set of exclusive rules that model the actual campaign. [Forum]
- Rifles in the Ardennes (new from Tiny Battle Publishing)
- The African Campaign (new from Compass Games)
this Designer Signature Edition marks the return of a true wargaming classic by John Edwards, faithfully remastered and updated with this all-new, supersized edition. Celebrated by many as "Afrika Korps done right," this two-player game allows players to explore the key elements of the Desert War, beginning in December 1940 with Wavell’s first offensive, Operation Compass, against the Italian forces of Marshal Graziani, and culminating in December 1942 when the Americans landed in Rommel’s rear, thus sealing the ultimate fate of the Afrika Korps. [Forum]