- Line of Departure, Issue 81 (new from Jim Werbaneth)
- World at War, Issue 60: Eisenhower’s War (new from Decision Games)
featuring the insert game, Eisenhower’s War. This is a two-player wargame covering the final 11 months of World War II in northwest Europe, from D-Day through the end of April 1945, when the Anglo-Allied campaign in the west effectively came to its end. The game is also easily adaptable for solitaire play. The political boundaries shown on the map are those drawn by Hitler prior to his downfall. [Forum]
- Great War Commander (new from Hexasim)
Great War Commander(GWC) is a wargame based on the popular Combat Commander series created by Chad Jensen where two players take turns playing “Fate cards” in order to activate military units on the mapboard. GWC offers many new and unique elements to its parent system. The maps are deeper, allowing more playing surface to maneuver two battalion-size forces facing each other. [Forum]
- Red Poppies Campaigns: Volume 2, Last Laurels At Limanowa (new from Compass Games)
standalone game and volume 2 of the Red Poppies Campaigns series that simulates Austria-Hungary's last independent victory against the Russian Empire in World War I. In November 1914, Russia's 3rd Army pressed on Krakow, the center of Austrian Poland, while the Russian 8th Army threatened to break through the Carpathian passes into Hungary. Design by John Gorkowski, this is World War One tactical combat at its finest! The Limanowa battlefield is presented at 200 meters per hex. [Forum]
- Wars of Marcus Aurelius (new from Hollandspiele)
170CE. Plague ravages the Empire. With the Legions depleted by disease and spread thin across the endless frontier, opportunistic Germanic tribes and fierce Sarmatian raiders strike across the Danube deep into Imperial territory. This debut game from filmmaker and designer Robert DeLeskie was created for BoardGameGeek's annual Wargame PNP Contest, where it was crowned the Overall Winner. Additionally it won all but one of the other categories in which it competed, including Best Rules, Most Original Concept, Best Solitaire Game, Best Strategic Scale Game, and Best Short/Quick/Small Game. [Forum]
- Blenheim 1704 (new from Legion Wargames)
a tactical level two player game covering one of the pivotal battles during the War of Spanish Succession. One player takes the role of Marlborough, commanding the British and Allied forces, and the other of Tallard, leading the Franco-Bavarians. At Blenheim Marlborough found himself confronted by a superior Franco-Bavarian force in a strong defensive position. Like Hannibal's great victory at Cannae, Blenheim was won by the successful implementation of a bold and imaginative plan. [Forum]
- Albuera 1811 (new from White Dog Games)
Lines of Battle is an exciting new game system by David Kershaw that simulates Napoleonic battles at the tactical level. Albuera 1811 is the first game in a planned series of Lines of Battle Games. A two-player game with units that represent the Spanish, English, French and Portuguese forces at the battle, Albuera 1811 is played on an area map. [Forum]
- 1985: Under an Iron Sky (new from Thin Red Line Games)
1985: Under an Iron Sky is the spiritual successor of The Next War by SPI: an operational, highly detailed simulation of a NATO – Warsaw Pact conflict in Central Europe. Being a so-called “Monster”, 1985 is not exactly a beer and pretzel game. Rules include every aspect of modern warfare, leaving little or nothing on an abstract level: air war, helicopters, electronic warfare, special forces, revolts, nuclear and chemical warfare...you name it. In order to survive, both sides must keep a constant eye on the front line, the rear areas and on the sky above. [Forum]
- Korea: Fire And Ice (new from Compass Games)
Korea: Fire and Ice is the first game in a new system called Operational Scale System by game designer, Adam Starkweather. This system will cover large scale combat from World War Two into the modern era. The scale for the system is 10 miles a hex and weekly turns, with Divisions as the primary maneuver unit. This is a breathtaking game in both size and scope, featuring three maps and two countersheets that you won't want to miss! The game includes scenarios covering various sized battles and campaigns (with a play time of 2 to 20 hours), as well as a grand campaign game for players who want to experience it all. [Forum]
- World at War, Issue 59: The Luzon Campaign, 1945 (new from Decision Games)
featuring the insert game, The Luzon Campaign, 1945, designed for solitaire play, which covers the fighting across the main Philippine island of Luzon early in 1945. The first turn represents one week, each turn after that represents half a month. Each regular hexagon represents 6.75 miles (11 kilometers) from side to opposite side. You, as the single player, actively commands the invading US forces, while the rules direct you in the deployment of the defending Japanese. [Forum]
- Strategy & Tactics, Issue 310: American Civil War (new from Decision Games)
the insert game, American Civil War, gives players a chance to change the outcome. The Confederate player must maintain a viable economic and political core, while the Union player attempts to divide and conquer the southern states. Victory is checked every turn: Union progress can have political consequences or possibly end the game if either player fails to achieve expectations. [Forum]
- Modern War, Issue 35: Mike Force (new from Decision Games)
- The Great Heathen Army (new from Hollandspiele)
The fourth game in the Shields & Swords II series is also the largest, with more scenarios than the previous three games combined (8 battles total!). The theme this time is the "mycel heathen here": the terrifying host of Vikings that landed in England not to loot and pillage, but to conquer. They were steadfastly resisted by Alfred the Great, King of Wessex, and three of Alfie's most famous battles are included. His descendents fought off Viking encroachments with varying degrees of success, until the victory of Canute in 1016. [Forum]
- Fortress Sevastopol (new from Udo Grebe Gamedesign)
Fortress Sevastopol is a simulation of the German assault on the Crimean Peninsula. The Germans had to advance to Sevastopol as quickly as possible. Eventually the mighty fortress will have to surrender before the snow falls, which would be a great pleasure for the German "Führer". If not, you will have to wait until spring to receive more reserves and finally capture Sevastopol before the game ends. [Forum]
- Land of Confusion 2 (new from High Flying Dice Games)
Land of Confusion, Volume 2: The Battle for Luneburg Heath, 1985. If the “balloon had gone up” in Cold War Europe during the 1980s an offensive by the Warsaw Pact and Soviet forces across the North German Plain in West Germany would occur. The central sector of the NATO front here was held by the British Army of the Rhine (BAOR) supported by West German forces. The terrain along the frontier with East Germany was dominated by the Luneberg Heath, an area marked by swamps, rivers and forested terrain that favored the defenders. Once through here, however, the terrain opened up to flat land that stretched to the Dutch and Belgian borders. [Forum]
- Gone to Pieces (new from High Flying Dice Games)
covers the Battle of Binh Gia, December 1964-January 1965. Following the disastrous 1963 battle of Ap Bac, more military equipment and advisors were sent by the United States to the Republic of South Vietnam in the hopes that better armaments and training could defeat the obviously growing strength of the Communist forces in that embattled country. The Battle of Binh Gia was the first major test of the effects of the escalating US presence in South Vietnam, and its outcome had a telling effect on the US role in the conflict. Perhaps you can do as well or better? [Forum]
- War Diary Magazine, Vol. 3, Issue 2 (now shipping)
- Ides of March (new from Fog of War Publications)
Ides of March: The End of the Roman Republic 44BC – 30BC is a print-n-play three-player simulation representing the end of the Roman Republic, with each faction vying for control of the state through both political and military means. As the leader of one of the three major factions, you control the leaders, forces, and political resources of your faction in a struggle to win personal control of the machinery of state and thus become “Princips”, or undeclared Emperor of the Roman World. [Forum]
- Picket Duty, 2nd Edition (new from Legion Wargames)
By the time of the invasion of Okinawa in April 1945, the US Navy devised a plan to help ward off the expected kamikaze attacks during the battle for the island. In order to provide an early warning system for impending kamikaze attacks, the US Navy established 16 radar picket stations around the island Picket Duty is a solitaire game where you – as the captain of a Fletcher Class destroyer – fend off kamikaze attacks while performing picket duty off Okinawa. The game covers the time period from late March 1945 to late June 1945. Your goal is simple - survive. [Forum]
- Hood’s Last Gamble (new from Hollandspiele)
an operational-level game for two players exploring the 1864 Franklin-Nashville Campaign. It shares some similarities with the designer's earlier games More Aggressive Attitudes and Objective Shreveport!, but has its own identity and flavor. This one has a larger map with many tricky terrain challenges and more Special Event Cards around which to build your strategy. [Forum]