- This Guilty Land (new from Hollandspiele)
This Guilty Land is about the political struggle over slavery in the decades leading up to the American Civil War. Its central premise is that the war was the only way to achieve abolition: the slave states never would have willingly given up the practice, nor would it have worked itself out at some point down the road. [Forum]
- Horse & Musket III: Crucible of War (new from Hollandspiele)
The third volume of Sean Chick's Horse & Musket takes as its subject the Seven Years' War, a conflict that saw fighting in both the old world and the new. This was the last great clash of monarchs - the final and grandest game of European power politics before it was all to be swept away by the bloody tides of revolution. [Forum]
- Against the Odds, Issue 48: Apocalypse in the East (new from LPS Inc.)
featured insert game looks at the rise of the "First Caliphate" under Syrian rule and its conflicts with a declining Byzantine empire. The game spans competed territory from Egypt to the Dardanelles. Issue #48 also includes a bonus game, "Balck Friday," looking at a small-but-key battle during the Soviet counterattack outside Stalingrad. [Forum]
- Paper Wars, Issue 90: MacArthur, The Road to Bataan (new from Compass Games)
featuring the insert game, MACARTHUR: THE ROAD TO BATAAN, covering the battle of Luzon Island during the winter of 1941-1942. This game deals with a large island that must defend itself without any hope of significant outside help, against an enemy that can strike from virtually any direction. The Japanese can assault the island at many different points, causing the Allies (Filipinos and Americans) to be very wary of being drawn too far from the island's prize, Manila Bay, the main harbor at Manila, and the fortress of Corregidor, that controls the entrance. This game originally appeared in Wargamer #44 and is designed by Jack Greene and features updated graphics, errata fixes from previous edition, and new solitaire rules with the active player assuming the Japanese side. [Forum]
- World at War, Issue 63: The Central Pacific Campaign (new from Decision Games)
featuring the insert game, The Central Pacific Campaign. This is a solitaire, strategic-level wargame of the struggle for control of the Central Pacific during World War II. The solitaire player is commanding the US forces and the system controls the Japanese forces. The player wins by accomplishing historic campaign milestones ahead of what was done historically, thereby opening the way for an earlier invasion of Okinawa or Formosa. [Forum]
- Defiant Russia: Red Victory Expansion (new from Avalanche Press)
- Panzer Grenadier: Armata Romana Expansion (new from Avalanche Press)
- CounterFact, Issue 9 (new from One Small Step)
featuring the insert game, War in the Megacity (WMC), a simulation of hypothetical near-future battles fought in metropolitan areas with populations of 10 million or more. The objective is to show the spectrum of operations--conventional, special operations and unconventional--in this type of fighting on the grand tactical level. There are two sides, both controlled by one player, in WMC: the Insurgent player, who wants to seize control of the city. Opposing him in that effort is the Government player. The Infowar Index is central to play. Each player has an Infowar Index, which indicates how successful his is in achieving his goals--representing the amount of overall public support each side is getting. [Forum]
- Folio Series 2: Green Beret (new from One Small Step)
1964-5 in the Central Highlands of Vietnam, in the period before the first United States Army and Marine units arrived to bring the war into a new phase. Montagnard tribesmen of the Civilian Irregular Defense Groups, raised, trained and advised by Special Forces A-teams, try to prevent the Viet Cong and North Vietnamese Army from controlling the population and opening supply routes to the coast. The game focuses on processes of progressive recruitment, population control, evasion and detection. One 17x22" area-movement map of the Central Highlands region, 140 double-sided counters, company to regiment scale. [Forum]
- Dog Sector (new from White Dog Games)
Dog Sector is a beer-and-pretzels level, tactical-level, solitaire war game that simulates the famous WW II Normandy amphibious landing in 1944. Assault the German-held heights on a 32" x 24" game board with 178 counters, representing German and American combat units and game markers. The tension is visceral as you maneuver your units and provide cover fire in an attempt to take the German trenches on the heights under withering fire. Available in boxed, plastic-bag, and print-and-play formats. [Forum]
- Operation Icarus (new from Tiny Battle Publishing)
The Germans named their unrealized plan to invade Iceland “Unternehmen Ikarus”, Operation Icarus. Tiny Battle Publishing’s thrilling game of the same name revives this tenuous turning point in World War II, where British troops stood between Germany and the rest of the world, on 40,000 square miles of icy rock in the North Atlantic. Operation Icarus is a brigade-level tactical wargame featuring land, sea, and air units navigating Iceland, the ocean and sea surrounding it, and the skies above. [Forum]
- Europe In Turmoil: Prelude To The Great War (new from Compass Games)
a card-driven game set at the beginning of the 20th Century in which two players each assume the role of a political ideology ascendant in Europe at that time, with one side playing the Liberal (representing not just Liberal but also Socialist principles) and the other side playing the Authoritarian (representing the repressive, autocratic regimes of Germany, Austria-Hungary and Russia). [Forum]
- Corsair Leader (new from Dan Verssen Games)
Corsair Leader is a solitaire board game putting you in the cockpits of US Navy and Marine aircraft battling the Japanese during WWII. For those of you who are new to the series, Air Leader games are entirely solitaire by design. This means you can play whenever, where ever, and for as long as you like. No opponent needed! The game system handles all the enemy decisions and actions for you! [Forum]
- NATO Air Commander (new from Hollandspiele)
NATO Air Commander is a gripping and challenging solitaire strategy game from first-time designer Brad Smith. The time is 1 May 1987: the Soviet Union invades Western Europe, catching the NATO ground forces by surprise. The West's only hope is to achieve supremacy in the air. It won't be easy - the odds are against them, and the cause looks lost. With limited resources, multiple targets, and mounting political pressure, you will have to make the right calls at the right time. YOU are Commander of Allied Air Forces Central Europe, and the fate of the world is in your hands. [Forum]
- 40th Panzer Korps (new from Chris Harding Simulations)
40th Panzer Korps is a company/battalion level simulation of the battles in the vicinity of the old Napoleonic battle ground of Borodino just west of Mozhaysk in October 1941. The players control the 40th Panzer Korps and elements of the Soviet’s 5th Army. The game uses the 48th Panzer Korps system, which emphasizes the special abilities of the various arms, armour, infantry and artillery. [Forum]
- Meltwater (new from Hollandspiele)
Metlwater: a game of tactical starvation. 19XX: The unthinkable happens. The world is scoured clean in nuclear fire. The oceans are poisoned for generations to come. One last patch of habitable land remains: Antarctica. The remnants of humanity huddle together in a fragile patchwork of research stations and refugee ships. But even here, the Cold War survives. And our civilization may not. [Forum]
- Great War at Sea: Cruiser Warfare (new from Avalanche Press)
Cruiser Warfare gives the Great War at Sea series its greatest scope yet: the entire world. British, German, Japanese, Italian, Austro-Hungarian, Russian and Dutch ships begin as they did in August 1914. The German player must disrupt Allied commerce and try to get the cruisers home if at all possible. The Allied player must track them down and destroy them before they can wreak havoc. [Forum]
- Beyond Valor, 3rd Edition (new from Multi-Man Publishing)
Good news for fans of the Advanced Squad Leader system. Beyond Valor, the first and most important of the ASL modules, is now back in stock and available for purchase from the MMP website. This module contains the German and Russian orders of battle from 1939-1945 as well as three different squad-types of Finnish troops. Additionally, the module contains the necessary markers and fortifications required by the ASL Series. [Forum]
- The Battle for Ramadi
The Battle for Ramadi is a solitaire game that depicts the climatic seven days of the assault on this key town. You are the commander of the Iraqi Security Forces, and must capture the Government Complex to secure the political victory, but your ultimate objective is to liberate the city and its inhabitants. [Forum]
- Modern War, Issue 38: Soyuz ’81 (new from Decision Games)
featuring the insert game, Soyuz ’81, an intermediate low complexity two-player wargame covering the possibilities inherent within the first month of that never-run operation. The Soviet player is cast in the role of aggressor, attempting to make work a classic strategy of “converging columns” advancing from around the periphery of Poland. His success or failure will be reckoned on his ability to bring that country to heel without having to expend an inordinate amount of military and political power to do it. [Forum]