- Arc of the Kaiser’s Last Raider (new from One Small Step)
Arc of the Kaiser's Last Raider (Last Raider for short) puts you in the position of a writer of pulp fiction during the 1920s in which you are trying to complete an adventure fiction novel set some time during World War I on the high seas. You, the writer, are trying to construct a story arc in which the narrator of your novel, the commander of a German high seas raider in 1917, is trying to find a lost secret somewhere in the South Seas which, if he can return it to a port in Europe, will change the course of the World War raging in Europe. This objective is represented by an Objective card. [Forum]
- The Heights of Alma (new from Hollandspiele)
Tom Russell's first published game was Blood in the Alma. That humble little magazine insert game, published in 2012, introduced concepts that over time gave birth to Hollandspiele's Blood in the Fog and, eventually, the Shot & Shell Battle Series. So it is perhaps fitting that seven years and nearly forty published designs later, Mr. Russell would turn his attention back to the topic that started it all, redesigned from the ground-up through the lens of the Shot & Shell system. The result is The Heights of Alma. [Forum]
- Athens: The Birth of Politics (new from Up & Away Games)
- Lion’s Heart, Saracens’ Steel (new from High Flying Dice Games)
Lion’s Heart, Saracens’ Steel is a part of the Battles of the Middle Ages Series, an easy to learn wargame system that tries to recreate most of the principal battles fought from Roman Times to the dawning of Renaissance. These games are designed to be fast and furious, easy to learn and to play, but still true to the historical events portrayed. [Forum]
- Platoon Commander: Korea 1950 (new from Tiny Battle Publishing)
The first historical PLATOON COMMANDER module delves into the dynamic early days of the Korean War. The North Korean People's Army (NKPA) is relentlessly marching south, and the United States Army, vastly outnumbered, finds itself fighting a series of desperate battles in an attempt to buy enough time for the Pusan Perimeter to be finished Chaffees and T-34s, Skyraiders and guerilla attacks; it's all here, and it's all glorious. The game is packed with four tense scenarios. [Forum]
- Hexes and Soldiers, Issue 1
- Saipan & Tinian (Reprint from Legion Wargames)
The Island War Series game system is a simulation of ground combat in the Pacific during World War II and Volume I is back in stock! Saipan is a simulation of the American invasion and capture of Saipan in the summer of 1944. Tinian is a simulation of the American invasion and capture of Tinian in the summer of 1944. For a limited time, the game is available for 40% discount, so act quickly. [Forum]
- The Dark Sands (new from GMT Games)
The Dark Sands takes the game system from Ted S. Raicer’s sold-out and critically acclaimed The Dark Valley: The East Front Campaign to the legendary battles of North Africa in WWII. From the most successful British armored operation of the war, Operation Compass, to the climactic battle two years later at El Alamein, The Dark Sands breaks new ground in portraying the campaigns of the British 8th Army and Rommel’s Afrika Korps. [Forum]
- SpaceCorp: 2025-2300 AD (new from GMT Games)
SpaceCorp: 2025-2300 AD is a fast-playing board game in which one to four players explore and develop outer space over three eras. Each player controls an Earth-based enterprise seeking profit by driving the expansion of humanity into the Solar System and beyond. Players can choose to play a short game, covering just one era, or can play the full game covering all three eras and representing three hundred years of human expansion into the cosmos. Rules and systems for a complete solitaire game covering all three eras are included. [Forum]
- In the Trenches: Devil Dogs 2 Expansion (new from Tiny Battle Publishing)
In the Trenches: Devil Dogs 2 - Faith and Sacrifice. Relive some of the major Marine battles fought after The Battle of Belleau Wood. This expansion covers four additional engagements, each with two "What if" alternatives, in the long and storied history of the United States Marine Corps and the sacrifices they made. The Marines were involved in retaking towns, breaking heavy German defenses and holding the line at a farm that stopped the German advance on Paris. [Forum]
- A Clash of Chariots (new from High Flying Dice Games)
The Battle of Kadesh, 1274 BCE. The fortress of Kadesh, near the Orontes river, was the first major obstacle the Egyptians faced, but their spies assured them only the Hittite garrison and a few scattered local troops were located there. Pharaoh had divided his army on the approach march to use multiple wells along the frontier, and to save his men from the effects of marching through clouds of dust such a huge host would raise. [Forum]
- Tinian: The Forgotten Battle (new from Compass Games)
the 3rd Volume in the Marianas Campaign series. This is a perfect introduction to Adam Starkweather's Company Scale System (CSS). Played on a single map, 3 scenarios and 3 campaign games are included. Special rules cover Caves, Beach Landings, Naval Support, Air Support, Sealing Caves, Mines, Japanese Tenacity, Inter-service Rivalry, Banzai Charges, Japanese Naval guns, Flamethrowers, Napalm, Under water demolition Teams, Aerial Reconnaissance, Tropical Storms, Japanese Knee Mortars AND drunken Japanese Admirals. There are also rules for additional Japanese troops that could have been on the island if you wish to make it tougher on the Americans. [Forum]
- The Lion of Khartoum (new from White Dog Games)
- Modern War, Issue 39: Axis of Evil (new from Decision Games)
magazine featuring the insert game, Axis of Evil, an operational-strategic level two-player wargame covering a struggle between the Russian-led Eurasian Union and a Coalition of opposing states to gain control of the Middle East, from Iran to Syria and the Persian Gulf. Possible combatants include Russia, various Middle Eastern states, China, Iran, and the Persian Gulf countries. The game system models the situation at the highest strategic level. Using a variation of Ty Bomba's Putin's War (MW #29). [Forum]
- Great War at Sea: Jutland 1919 (new from Avalanche Press)
Jutland 1919 is a supplement for Great War at Sea: Jutland, studying these drawing-board battleships that would never actually be launched. It includes background essays, thirty-one new scenarios, and 80 new silky-smooth die-cut playing pieces (60 double-sized "long" ship pieces and 20 square ones). It is not playable by itself; you’ll need Jutland game and High Seas Fleet book to play the scenarios. [Forum]
- Strategy & Tactics Quarterly #4 – World War III (new from Decision Games)
featuring the insert game, World War III: What If the Cold War Went Hot. At the end of World War II, two superpowers emerged from the conflict: the United States and the Soviet Union. In the decades that followed, these two superpowers faced off in what became known as the Cold War. This issue analyzes the military aspects of that long struggle between the two powers. The approach is to analyze where World War III might have started and been fought in each of the decades between 1945 and 1991. [Forum]
- PARA BELLUM, Issue 4 (new from ACIES Edizioni)
- Strategy & Tactics, Issue 314: Last Stand at Isandlwana (new from Decision Games)
featuring the insert game, Last Stand at Isandlwana, 22 January 1879. This is a two-player tactical wargame of low-intermediate complexity simulating the last 90 to 240 minutes of that infamous and legendary battle of the Anglo-Zulu War. The Zulu player is on the offensive, attempting to wipe out the entire British force on the map as quickly as possible. The British is attempting to win by having some remnant hold out longer than occurred historically or, alternatively, by having some portion of his command escape off the map and get back to relative safety at Roarke’s drift. [Forum]
- One Helluva Fight (new from High Flying Dice Games)
- The War for the Union, Designer’s Edition (new from Compass Games)
a strategic level simulation of the American Civil War. It is the long awaited 2nd edition of the game originally published in 1992. Players command the Union and Confederate forces that fought from 1861 to 1865. The map runs from southeastern Texas to the Atlantic and from Harrisburg, PA to southern Florida. The new map is 34” x 44” to accommodate larger counters. Atlanta and Pensacola are now in the Western Theater. [Forum]