- French and Indian War Game (new from THGC Publishing)
- Strategy & Tactics, Issue 326: Mukden 1905 (new from Decision Games)
Mukden 1905 is a two-player simulation (easily adapted for solitaire play) of the climactic struggle of the Russo-Japanese War of 1904-05. Both players have the opportunity to attack and defend, but the main burden of the offensive is on the Japanese player. Scale: Each hex represents three miles (4.9 kilometers). The units of maneuver are regiments, brigades, divisions and one (cavalry) corps. Each full turn represents two days of real time. [Forum]
- Watch on the Rhine (new from Canvas Temple Publishing)
- Atlantic Wolves (new from Canvas Temple Publishing)
Atlantic Wolves is a solitaire game based on this important World War II naval campaign. It covers the decisive part of the campaign, August 1942 to May 1943. The player, assuming the role of Admiral Karl Doenitz, controls the German Kriegsmarine and tries to achieve success against the Allies, played by the game system. [Forum]
- St-Lô, Normandy 1944 (new from Quarterdeck International)
- Punched Magazine, Issue One (new from Cardboard Emporers)
- Modern War, Issue 51: Objective Frankfurt (new from Decision Games)
featuring the magazine insert game, Objective Frankfurt, a two-player alternative history wargame intended to investigate the operational parameters that would have been in place during the first four days of fighting in that border area of West Germany had the Soviet Union decided to try to attack sometime in the early 1980s. It was during that time frame the Warsaw Pact achieved a possible decisive “correlation of forces” between their militaries and those of the West. [Forum]
- A Splendid Little War, 2nd Edition (new from Legion Wargames)
Now in its second edition! The game covers the entire land campaign on Cuba, which saw the fall of Santiago de Cuba and the Spanish surrender of the island. It combines only moderate complexity with the delivery of a wide variety of unit types: the Rough Riders, Cuban (and Spanish) Guerrillas, Gatling Guns, the US Observation Balloon, Engineers, and just about everything in between. [Forum]
- Custom Card Decks (new from High Flying Dice Games)
Check out the numerous custom card sets created to enhance HFDG releases, along with games published by Landsknecht Publishing (Against the Odds and Turning Point Simulations). There is also a new card set for Iron and Fire, which was one of the games featured in Against the Odds 2018 Annual ($9 plus shipping). [Forum]
- A Cold and Resolute Fight (new from High Flying Dice Games)
A Cold and Resolute Fight: The Battle for Navik, April-June, 1940. The German invasion of Demark and Norway, Operation Weserűbung, was a bold gamble by the invaders. The greatest risk for the Germans was at the northern most all-weather port of Narvik. Here the Germans landed troops that quickly overwhelmed the local Norwegian garrison but left them entirely dependent upon supplies and reinforcements that would arrive by ship or air transport. Purchase a custom card deck for the game to replace a standard card deck for an additional $6. [Forum]
- Hitting Home: Axis Raids on the Soo Locks (new from High Flying Dice Games)
Hitting Home is an introductory level game about Axis raids on the Soo Locks during WWII. The Soo Locks were a crucial choke point for the shipment of all of the iron ore used by US and Canadian steel mills. Air raids by German and Japanese aircraft and contingency plans for them, were planned by all sides. Although never carried out, strikes against this crucial Home Front installation could have had a profound impact on the war’s outcome. Hitting Home allows players to explore the “what if” of German or Japanese attacks against the Soo Locks. [Forum]
- Parabellum, Issue 8 (new from Nicola Contardi)
- Strategy & Tactics Quarterly, Issue 12: Dreadnoughts
Dreadnoughts – Big-Gun Era of Naval Warfare: Few weapons have come and gone so precipitously as the modern battleship. HMS Dreadnought, launched in 1906, instantly made every other battleship obsolete. Though only a single major dreadnought battle was ever fought, at Jutland in 1916, the race continued after the Great War. The sheer expense drove the leading naval powers to the conference table to limit the size of ships and fleets, providing an opening for pariah nations, the soon-to-be Axis, to leap ahead in battleship design, only to be overtaken by greater Allied shipbuilding capacity and the maturation of the aircraft carrier. [Forum]
- Liège 1914 (new from Microgame Design Group)
a regimental-level simulation of this opening battle of the Great War. Players assume the roles of the commanders of the German and Belgian troops as they desperately fight for this valuable position in the line. The 17 x 22" map shows the western portion of Belgium from the German border to Liege. The 240 1/2" counters (die-cut and back-printed) show German and Belgian forces involved in the battle. [Forum]
- World at War, Issue 75: Centrifugal Offensive (new from Decision Games)
Centrifugal Offensive: The Japanese Campaign in the Pacific, 1941-42 is a solitaire, strategic level wargame of the initial Imperial Japanese campaigns in the Pacific War, 1941 to 1942. The player commands the Japanese forces, with the Allies are controlled by the game system. The player's objective is to accomplish campaign objectives ahead of the original schedule, thereby forestalling the inevitable US-led Allied offensive. [Forum]
- Alea Magazine, Issue 35 (new from Alea Ludopress)
- Old School Tactical Vol II West Front 1944-45 (new from Flying Pig Games)
The popular Old School Tactical series returns for its second edition with Old School Tactical Volume II: West Front 1944-45. This iteration of the quick to learn, challenging to master, tactical game introduces the Americans to the series. Fight across the European countryside with M-10 tank destroyers and Sherman Easy Eight Tiger tank destroyers. Pile your powerful rifle squads into venerable M5 halftracks or nail an onrushing armored car with a bazooka. Find your enemy, fix them, flank them, and finish them. If it works on the battlefield it works in Old School Tactical, and it works with minimal fuss and muss. [Forum]
- Operation Jubilee: The Raid on Dieppe (new from High Flying Dice Games)
Operation Jubilee: The Raid on Dieppe, August 1942. New German radar and anti-aircraft and shore batteries installed along the north coast of France were making life more dangerous for Allied shipping as well as increasingly dangerous for their bombers crossing the channel to conduct bombing raids in occupied France, Belgium as well as Nazi Germany. In May it was decided to conduct a raid on the channel port of Dieppe. [Forum]
- Nightmare Island (new from High Flying Dice Games)
Nightmare Island: The Battle for Biak Island, May-August, 1944. By early 1944 General MacArthur feared the upcoming US Navy offensive to take the Marianas to the north could lead to a strategic switch in offensive operations that would jeopardize his ambition and promise to retake the Philippines (as well as taking away the spotlight his operations commanded to this point in the war). In early 1944 MacArthur proposed the capture of BiakIsland to not only end the New Guinea campaign, but also to provide a forward base of operations for his planned return to the Philippine archipelago. [Forum]
- An Attrition of Souls (new from Compass Games)
An Attrition of Souls is a light, fast-paced wargame at the strategic scale covering the Great War, designed with a high degree of replayability—no two games play alike. This deluxe game with mounted mapboard and large game counters features a unique tile-placement system to simulate the First World War. Game strategy is key due to the unforgiving combat system capturing the horrific attrition of this conflict; the dice offer no bloodless victories or reprieve for either side. [Forum]