- D-Day and Beyond (new from Tiny Battle Publishing)
- The Battle of Armageddon (new from Compass Games)
a 2 to 6 player game dealing with the final battle as foretold in the Bible prophecies as the armies of the world will fight the final battle and that without divine intervention, no life shall be saved (Matthew 24: 22). The game brings together the forces of the World into the ultimate battle for control of the Earth. Six battle games are included which allow 2-3 players to play an hour-long game. [Forum]
- Paper Wars, Issue 96: Rally ‘Round The Flag (new from Compass Games)
Rally 'Round the Flag: Perryville and Stones River 1862-1863 by Sean Chick. This brigade grand tactical system combines old school hex and counter maneuvers with rules for command and control, leader personalities, flexible artillery, and a CRT that favors quality and firepower over raw mass. The games come with multiple scenarios, including additional forces. Players can make Perryville the grand decisive battle or at Stones River additional Confederate forces that could decide the battle and the war. [Forum]
- S&T Quarterly #13 – Gettysburg w/ Map Poster (new from Decision Games)
Gettysburg: High Tide or Desperate Gamble? Gettysburg (1-3 July 1863) has achieved near-legendary status among Civil War aficionado and non-history buff alike. The story covers not three days but three months, involving decision-making at the highest governmental levels as well as action by quick-thinking individuals on the battlefield. Christopher Perello takes another plunge into these deep waters, examining how the campaign and battle came about, how they progressed as they did, and how one or both might have turned out differently. [Forum]
- Strategy & Tactics, Issue 327: Suwałki Gap (new from Decision Games)
Suwałki Gap is a two-player wargame based on hypothetical Russian attack on the Baltic States and Poland taking place sometime between 2023 and 2025. The sides and capabilities in this game are based on current procurement, recruitment, and basing plans to the extent of publicly available information. This game in particular examines the concept of the "Suwałki Gap," a 65km section of the Polish-Lithuanian border between Belarus and Kaliningrad, and the potential of a Russian encirclement of the Baltic States by attacking over this route. [Forum]
- No Satisfaction: Operation Hump, 1965 (new from High Flying Dice Games)
The 173rd Composite Airborne Brigade was composed of units from the USA, Australia and New Zealand. Following the US intervention in April, the unit was deployed to Đồng Nai Province to protect the Bien Hoa Airbase. The 173rd was a “showcase” unit that embodied what was to have been an international effort to combat the spread of Communism in South Vietnam. From the start the unit was engaged in battles with the National Liberation Front’s 9th Division for control of the province. [Forum]
- Somewhere Far Beyond (new from High Flying Dice Games)
Somewhere Far Beyond: The Battle of Prairie Grove, December 7. 1862. Somewhere Far Beyondis an historical simulation of the battle fought on December 7, 1862 in the hills of Arkansas, between the Union Army of the Frontier commanded by General John Schofield and the Confederate Army of the Trans-Mississippi led by General Thomas Hindman. The battle at Prairie Grove was the last chance for the Confederacy to turn the tide of the war in that theatre to their favor. [Forum]
- Table Battles Expansion No. 5: The Grand Alliance (new from Hollandspiele)
The fifth expansion to Tom Russell's popular Table Battles series recreates six battles - two from the Nine Years War and four from the War of the Spanish Succession - the age of Eugene and Marlborough, Villars and Luxembourg. Unique to this set is the introduction of a "link" - a relationship between two formations that mitigates casualties. Some scenarios also allow players to shift unit sticks from one part of the battlefield to another. [Forum]
- No Motherland Without (new from Compass Games)
No Motherland Without: North Korea in Crisis and Cold War is a card-driven strategy game for one or two players simulating tensions between the DPRK and the West from 1953 to present day. As the Kim Regime (DPRK), one player will be seeking a nuclear deterrent to invasion, preventing uprising, improving infrastructure and purging elites to prevent a coup. As the West, players will exert pressure on the regime. [Forum]
- Stargard Solstice (new from Three Crowns Games)
Stargard Solstice starts with one of the last German offensives of 1945, ‘Operation Solstice’. At the beginning Guderian had planned a pincer move to relieve Küstrin, but Hitler wanted to save troops to retake Budapest. This resulted in changing objectives to the relief of Festung Arnswalde and trying to cut the Soviet supply route towards Küstrin. The historical objective for the Soviets was to drive the Germans out of Pomerania and thereby protect their right flank while preparing to take Küstrin and make the final thrust towards Berlin. [Forum]
- Modern War, Issue 52: World War Africa: The Congo, 1998-2001 (new from Decision Games)
World War Africa: The Congo, 1998-2001 is a two-player wargame. One player represents the rebels consisting of a coalition of East African countries, namely Rwanda, Uganda and Burundi, and their local proxies: the MLC and the RDC. The player controls the Congolese Armed Forces supported by a coalition of African countries, including Angola, Zimbabwe and Chad. Each hex on the map represents 100 kilometers from side to side. Each game turn represents from one to three months, with 13 game turns (GT) covering the period from August 1998 to June 2001. [Forum]
- COALITION! The Napoleonic Wars, 1805-1815 (new from Compass Games)
COALITION! is a quick-playing, grand strategy game with operational elements that could recreate all the Napoleonic Wars (1805-1815) in just one evening. Counters represent historical fleets and armies, being 18-25 ships or 30-50,000 men every strength point. Although not an event-driven board game in the classic sense, Event cards are used to recreate historical situations that could imply some modifications in the general rules of the game, or even change the fate of a game dramatically. [Forum]
- World at War, Issue 76: Operation Jupiter (new from Decision Games)
Issue 76 of World at War magazine, featuring the insert game, Operation Jupiter: Churchill’s Plan to Invade Norway, 1942. This is a two-player wargame simulating the possible events that could have unfolded during the first 30 days of this planned but never run World War II campaign. The British prime minister had intended it as a strategic alternative for Operation Torch. A complete game takes from two to three hours to complete. [Forum]
- ASL Starter Kit Expansion Pack #1, 2nd Edition (new from Multi-Man Publishing)
The Advanced Squad Leader Starter Kit Expansion Pack #1 is back in stock, and it's updated! This 2nd edition includes everything from the 2011 release, plus board p, and four scenarios previously found in the Beyond the Beaches ASLSK Bonus Pack. Also included are a half-sheet of counters, two Quick Reference Data Cards, one example of play/sequence of play card, one vehicle and ordnance historical notes book, and one rulebook. [Forum]
- Black Hell: The Battle for Los Negros Island (new from High Flying Dice Games)
Black Hell: The Battle for Los Negros Island, February-March, 1944. Before fleeing Corregidor, General Douglas MacArthur pledged to return to the Philippines. It was first necessary to retake New Guinea and at least neutralize the Japanese fortified base at Rabaul. Taking the island of Los Negros and its airbase at Momote would cut off Rabaul’s ability to receivd supplies from Japan or elsewhere, and allow the US-led forces to advance for an offensive to retake the Philippines. [Forum]
- An Unpleasant and Devastating Fight (new from High Flying Dice Games)
An Unpleasant and Devastating Fight: The Battle for Sittang Bridge, February 21-22, 1942. The situation for the Allies in Burma was increasingly desperate following the Japanese invasion that began in December 1941. After nearly a month of fighting the British Dominion forces were in full retreat, hoping to meet with reinforcements being rushed to the theater and to regroup behind the Sittang River. Another victory for the Japanese could lead to the capture of that major port and even more conquests by the sons from the land of the Rising Sun. [Forum]
- The Dogs of War (new from Thin Red Line Games)
- Empire at Sunrise (new from Hollandspiele)
John Gorkowski's Empire at Sunrise: The Great War in Asia, 1914 depicts the struggle for control of Pacific sea lanes during the opening months of World War I. Its focus is largely on naval operations - on the cat-and-mouse dance of destroyers and battleships. The game presents its action at three different telescoping scales using nested playing surfaces, representing the area around Tsingtao at six miles per hex, the fight over the Asian Pacific at 240 miles per hex, and the entire Pacific Ocean at 1440 miles per zone. From the Battle of Coronel off the coast of Chile to the Siege of Tsingtao in China, this game elegantly captures the sweep of a forgotten chapter in the history of World War I. [Forum]
- Devil Boats: PT Boats In The Solomons (new from Compass Games)
- C3i Magazine, Issue 34 (new from RBM Studio)