- The Final Frontier (new from Microgame Design Group)
The Final Frontier: Mankind's Expansion into the Solar System is a game that simulates mankind's expansion into the Solar System. The 17 x 22" map (in two pieces) shows the Solar System from the Sun to Neptune at one astronomical unit per hex. The 11 x 17" System Display shows the planets and significant satellites. The 320 5/8" counters (die-cut and back-printed) represent the space vessels and surface forces, mines and colonies of each player. Combat is resolved on a 8.5 x 11" Battle Board. [Forum]
- World at War, Issue #80: Hannut, France 1940 (new from Decision Games)
Hannut: France 1940 is a two player operational level simulation of the battle fought during the Battle of Belgium that took place between 12 and 14 May 1940 at Hannut in Belgium. The ensuing battle was the largest clash of tanks in armored warfare history at the time. Hannut uses a simplified version of the Grand Operational Simulation Series (GOSS) rules that depict WWII combat at the battalion level. [Forum]
- Autumn for Barbarossa, Deluxe Edition (new from Multi-Man Publishing)
Autumn for Barbarossa Deluxe Edition is a reissue of the Standard Combat Series game we published in Special Ops Issue 7 in 2017. It covers the struggle for Smolensk in late summer, 1941. The Deluxe Edition is functionally the same game, but counters have been increased from 1/2" to 5/8", and the map size has been increased accordingly. All known errata has been fixed. [Forum]
- 1st Triumvirant: Caesar, Crassus & Pompey (new from Day 40 Games)
- Paper Wars, Issue 98: First Blood in the Crimea (new from Compass Games)
First Blood in the Crimea: The Battle of the Alma, 20 September 1854. This game uses the alternating-actions system introduced here in Wagram. That system places the emphasis on players’ mastery of overall operations rather than on the minutiae of tactics. In effect, players role-play each side’s supreme commander, making the decisions those two men would make rather than the whole command chain, as is often the case many complex tactical-level games. [Forum]
- September’s Corsairs Expansion (new from High Flying Dice Games)
September’s Corsairs: The Thompson Trophy Air Races, 1946-1949. This is the expansion game for September’s Eagles: The Thompson Trophy Air Races, 1929-1949. With this expansion all of the Thompson Trophy Air Races can now be played. The expansion includes two new decks of plane and pilot cards, 14 new die cut plane counters, 6 new course markers and an eight-page rules/scenario booklet. All come packaged in a zip lock bag that will fit in the September’s Eagles game box. Note: You must own September’s Eagles to play September’s Corsairs. [Forum]
- Across the Bug River (new from VUCA Simulations)
Across the Bug River: Volodymyr-Volynskyi 1941 is an operational level simulation about the fighting during the first days of Operation Barbarossa in the Volodymyr-Volynskyi region. The goal for the German player is to break through the Soviet defensive lines and open the main road to the East. [Forum]
- NATO: The Cold War Goes Hot! (new from Compass Games)
marks the return of a true wargaming classic by Bruce Maxwell. NATO simulates a potential NATO/Warsaw Pact conflict in Central Europe during the Cold War years of the 1980’s. First published in 1983, this game was Victory Games best-selling title, purchased by over 75,000 gamers worldwide. This new edition is based on an exhaustive two-year study by the Designer of the records that have come to light since the fall of the Berlin Wall. [Forum]
- OCS Third Winter (new from Multi-Man Publishing)
The Third Winter (TTW) covers the critical campaigns in the Ukraine during the period September 1943 - April 1944. This massive series of battles involved 75% of the Soviet and 85% of the German armored and mechanized forces, nearly 60 mobile divisions. The campaign proved to be the bloodiest in the war to date and The Third Winter covers the major engagements: the battle for Kiev, the winter counterstroke of Manstein's 'fire brigades', the tank battles at Kirovograd, the Korsun-Cherkassy pocket, the 1st Panzer Army’s “moving pocket” battle (Hube's Pocket), the fortress battles around Tarnopol in the spring of 1944, the baptism of fire for II SS Panzer Corps and the slugfest in Romania. [Forum]
- Heart of Darkness (new from Legion Wargames)
This is a game of adventure and exploration where you, together with up to four other players, venture into deepest Africa. The time period is mid-19th century and you start your expedition at one of the six Ports of Entry. Your journey is financed by a major newspaper and publisher back home, and they expect you to bring home fantastic stories that they can publish. Your expedition consists of you and armed askaris, which are local African soldiers, and porters that carry food and gifts. There will be occasional local guides and goats to keep you company. [Forum]
- Strategy & Tactics #329: The Shanghai-Nanking Campaign 1937 (new from Decision Games)
The Shanghai-Nanking Campaign 1937 (SNC) is a two-player historical simulation of the largest single military campaign fought anywhere in the world during the interwar period. The Japanese player is primarily on the offensive, attempting nothing less than ending China’s existence as an independent country via the political shock of the rapid conquest of that country’s primary port and capital cities. [Forum]
- District Commander: ZNO (new from Hollandspiele)
District Commander: ZNO centers on insurgent and counter-insurgent operations and tactics during the Algerian War of Independence. The game deals unflinchingly with the weapons with which this war was fought – terror cells, double agents, the forced resettlement of ethnic and religious groups – prompting uneasy questions about how governments obtain, hold, and use power. [Forum]
- Sad Days of Battle (new from High Flying Dice Games)
Sad Days of Battle: The Battle of Jarama, February 6-27, 1937. After failing to take Madrid in November, Francisco Franco ordered his forces to cut off the former capital city and now symbol of Republican resistance by taking the roads south of the city linking it to the Republican government in Valencia. The attack over the Jarama River was to be coordinated with the Italian’s offensive to the north and east of the city along the Guadalajara River. However, the Italians were taking longer than anticipated to get their forces into positions, hindered by poor weather and abysmal planning. With growing impatience General Franco ordered his forces to attack, supported by the German Condor Legion as well as masses of new German tanks, artillery pieces and ample supplies of ordinance. [Forum]
- Cradle of Civilization (new from Compass Games)
Cradle of Civilization is a pair of games, Sumeria to Persia and Alexander vs Darius, in one premium package (mounted mapboard and “thick” counters) that allows two to six players determine the fate of the Ancient Near East. In one game civilizations rise, while in the second game, two players battle over whether the great Persian Empire will survive or perish. Both games use simple mechanics to make them quick-playing and to portray a period feel to the players. [Forum]
- Decisive Victory 1918: Volume One, Soissons (new from Legion Wargames)
Decisive Victory 1918: Soissons is the first volume in a series of three games that when combined will cover the entire Allied offensive in July of 1918 know as the Second Battle of the Marne. It is significant for a number of reasons; it was the first time that the French army used a large-scale attack with tanks supported by a surprise (i.e. not pre-registered) artillery bombardment, similar to the British attack the previous year at Cambrai, and it was the first time that full-size US divisions went on the offensive incorporated in the French army. It was not known at the time, although suspected by many, that this battle was the death-knell of the German army. [Forum]
- Indian Ocean Region (new from Compass Games)
simulates possible future conflicts, circa 2025, from their political beginnings to military endings with the same game mechanics as used in South China Sea. Players assume the roles of nations or groups of nations and deal cards in multiple rounds of play each representing three to seven weeks to advance their separate agendas. Each card play might trigger armed conflict. If violence comes to pass, the time scale compresses to three to seven hours per turn and players deploy their military units to resolve matters by force. Those forces include: individual capital ships, pairs or triples of smaller vessels, squadrons of aircraft, and battalions of ground troops all waging war at the far end of logistical shoestrings. [Forum]
- South China Sea – Reprint (new from Compass Games)
South China Sea (SCS) provides an integrated political-military simulation of near future contention and conflict around the South China Sea. Players take on the roles of China, the United States, Malaysia, the Philippines, and Vietnam. They simulate current political tensions through card play and structured negotiation keyed to real world events in an effort to “move the needle” to their side. Unfortunately, the cards with the greatest chance of moving that needle, such as Chinese Coast Guard and U.S. Freedom of Navigation Exercise, are also most likely to trigger armed conflict. If and when that happens, play transitions to traditional hex-and-counter format on a map scaled at 45 nautical miles (nmi) per hex and turns of 3-7 hours. [Forum]
- Imperial Glory: Four Great Empires in Conflict (new from Up & Away Games)
- War and Peace, 6th Edition (new from One Small Step)
Mark McLaughlin's classic game on Napoleonic conquest is here, revitalized and enhanced with completely updated graphics and production, all new campaigns covering all of Napoleon's career, and a completely revamped rule book that incorporates all known errata, and the best official variants and optional rules along with a few new surprises. War and Peace will be given the deluxe treatment in this re-issue. This new edition addresses all errata from the previous edition. [Forum]
- Strategy & Tactics Quarterly, Issue 14 (new from Decision Games)
Origins of World War I: The Great War was both inevitable and eminently avoidable, but the mesh of ambition and perceived threats overcame every effort to stave off hostilities. This work examines those interests and the world through British, French, German, Austro-Hungarian, Russian, Italian, and Ottoman eyes, and how what should have been yet another local dispute in the Balkans dragged the continent into war. [Forum]