- In Magnificent Style Deluxe Edition (Worthington Publishing @ Kickstarter)
a solitaire game depicting the final desperate Confederate attack on July 3, 1863 at the Battle of Gettysburg. You command the Confederate brigades that made Pickett's Charge. The game is playable in 60 minutes. Designed by Hermann Luttmann this challenging game will have you coming back again and again. Can you accomplish what Lee couldn't? [Forum]
- An Attrition of Souls (Compass Games @ Kickstarter)
a light, fast-paced wargame at the strategic scale covering the Great War, designed with a high degree of replayability—no two games play alike. This deluxe game with mounted mapboard and large game counters features a unique tile-placement system to simulate the First World War. Game strategy is key due to the unforgiving combat system capturing the horrific attrition of this conflict; the dice offer no bloodless victories or reprieve for either side. [Forum]
- Domination (Phalanx Games @ Kickstarter)
World War II in 90 minutes? It's not a dream - it's Domination. A game where there is no place for Domination, only pure strategy and tactics. Clashes, area control, hand management, and team play - this will not be lacking during exciting games. Domination is a reimplementation of Mini WWII, which underwent a number of changes and tests that finally balanced the game and added mechanisms that add theme to the gameplay. The game is designed for 2-4 players who manage four asymmetrical factions. [Forum]
- The World at War: Europe (Headquarter Games @ Kickstarter)
- Commands & Colors Tricorne: Jacobite Rising (Compass Games @ Kickstarter)
Jacobite Rising is the first standalone game for Commands & Colors Tricorne (ownership of Tricorne is NOT required) and features 13 battle scenarios by Richard Borg. Mounted game board, terrain tiles, blocks, command and combat cards, stickers and large, molded dice are all included. You will find many new and interesting play concepts which brings new experiences and challenges covering the world of the Highland Clans in the time of the Jacobite Risings. [Forum]
- Dawn of Battle (Worthington Publishing @ Kickstarter)
Dawn of Battle is a hex and counter battle that allows gamers to refight 20 great battles from ancients to medieval. The game is designed by Mike Nagel and is not card driven but does use cards. Battles can be fought in 2 hours. A level between Hold the Line and Great Battles of History, the system hits a sweet spot for complexity and depth of play. Imminently replayable with future expansions planned. The campaign ends June 6, don't miss out. [Forum]
- Stalingrad Solitaire (Canvas Temple Publishing @ Kickstarter)
- Old School Tactical VOL II: West Front and Airborne! Reprint (Flying Pig Games @ Kickstarter)
- French & Indian War 1757-1759 (Worthington Publishing @ Kickstarter)
The French and Indian War is a strategic game on that conflict in America during the peak war years of 1757 to 1759. One side commands the British and its allies while the other commands the French and its allies. The game is very strategic and includes hidden and simultaneous movement. Playable by two players in under two hours. [Forum]
- Dawn’s Early Light (Compass Games @ Kickstarter)
Dawn’s Early Light: The War of 1812 is a two-player card-driven grand strategy game: a quick-playing, high-level abstract recreation of the entire conflict encompassing the territorial, naval, political, and economic competition between the United States and Great Britain. This deluxe game features a mounted game map, large 5/8" punch out counters, and covers the four-year period spanning the war and its prelude, with game cards for events and operations that offer players the tools to remix the entire scope of the conflict. [Forum]
- Napoleon Tactical Wargame: Marengo 1800 (Wargame Process Edition @ Kickstarter)
Now live on Kickstarter! The game features several innovations that combine to create a fluid and dynamic experience while remaining historically accurate: Regiments are never stacked, losses are recorded using 3D pieces and combat results are immediately obtained through dice rolls, with minimal use of tables and markers. The command system allows players to issue orders in a manner that realistically simulates the imperfect communication between generals in the Napoleonic era: anticipate the evolution of the battle and dispatch timely orders, knowing that their arrival will not be immediate, and that they could be delayed or even lost entirely! [Pledge Today]
- Brotherhood & Unity (Compass Games @ Kickstarter)
2-3 player card driven wargame which depicts the war in Bosnia and Herzegovina from 1992-1995 ("Bosnian War"). The game shows all of the major events: from the siege of Sarajevo (shown in separate, detailed map), to the ferocious battles for the Posavina corridore, and desperate defence of the Bosniak enclaves. Main features are: Point-To-Point movement system, play driven by Strategy Cards, quick combat resolution (no CRT), streamlined rules and fast gameplay. Interaction between warring sides (Bosniaks, Serbs and Croats) creates an intensive and exciting gameplay experience. [Forum]
- La Résistance! (Flying Pig Games @ Kickstarter)
La Résistance is a simple, yet engaging, dice and card game set during the German occupation of France in World War II. During the occupation, brave French men and women fought against the Nazi conquerors, disrupting their communications, destroying supply warehouses, and ambushing German patrols. La Résistance gives players a chance to lead a band of resistance fighters, working to keep their men and women alive as they also strive to become the most famous resistance leader. [Forum]
- Dawn of Empire (Compass Games @ Kickstarter)
Dawn of Empire is an uncomplicated game which draws its inspiration from the classic wargame, War at Sea, that centers on the naval aspects of the Spanish-American War of 1898 in the Atlantic Ocean. The game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems, rather than intricate mechanisms. The intent of the game is to provide a broad overview of the historical events while being fun to play. [Forum]
- High Colonies RPG Kickstarter Preview [video]
- Atlantic Wolves (Canvas Temple Publishing @ Kickstarter)
Atlantic Wolves is a solitaire game based on the Battle for the Atlantic. It covers the decisive part of the campaign, August 1942 to May 1943. The player, assuming the role of Admiral Karl Doenitz, controls the German Kriegsmarine and tries to achieve success against the Allies, played by the game system. The game is a deluxe re-implementation of Gary Graber's classic game Battle of the Atlantic, now out of print. The size and quality of components for the game will depend, as per our usual method, on the result of the Kickstarter campaign. [Pledge today]
- This War Without an Enemy (Nuts! Publishing @ Kickstarter)
This War Without an Enemy is a 2-player strategic block wargame on the First English Civil War. The Royalists fight for King Charles against the English Parliamentarian troops and their Scottish allies, in a struggle for political, economic and religious control. The game includes five scenarios (the Full War, the Early War, the Mid-to-Late War, the Mid War and the Prelude to War). The three longer scenarios end either with a player reaching 3 VPs or at the end of 1646. The game engine will be familiar to anyone who has played a card-driven block wargame. Pledge for this game today on Kickstarter. [Forum]
- Crusader Kingdoms: War for the Holy Land (Worthington Publishing @ Kickstarter)
Crusader Kingdoms is a game for 1-4 players set in the era of the Crusades, where each player controls one of Outremer’s main Christian or Muslim kingdoms, with the goal of expanding it through intrigue and conquest. Designed by Jesús Peralta, there are four different games between the 1st, 2nd, and 3rd Crusades. The game allows cooperative, competitive, and solitaire game play. [Forum]
- 303 Squadron (Hobbity @ Kickstarter)
- 2GM Pacific (Draco Ideas @ Kickstarter)