- War in the Balkans
- Verdun 1916: Steel Inferno Replay
- Empire at Sunrise (new from Hollandspiele)
John Gorkowski's Empire at Sunrise: The Great War in Asia, 1914 depicts the struggle for control of Pacific sea lanes during the opening months of World War I. Its focus is largely on naval operations - on the cat-and-mouse dance of destroyers and battleships. The game presents its action at three different telescoping scales using nested playing surfaces, representing the area around Tsingtao at six miles per hex, the fight over the Asian Pacific at 240 miles per hex, and the entire Pacific Ocean at 1440 miles per zone. From the Battle of Coronel off the coast of Chile to the Siege of Tsingtao in China, this game elegantly captures the sweep of a forgotten chapter in the history of World War I. [Forum]
- Raiders of the Deep Replay
- Bloody April, 1917: Air War Over Arras, France Replay
- C3i Magazine, Issue 27 First Look [video]
- French Cavalry 1914
- 1918/1919 Storm In The West Review [video]
- Raiders of the Deep Play Session
- Romania 1917-18
- Hindenburg’s War: Decision in the Trenches, 1918 Review
- The Landing: Gallipoli 1915 Review
- Finland’s Civil War
- 1918: Operation Michel Review
- Hapsburg Eclipse Review
- Strategy & Tactics Quarterly, Issue 12: Dreadnoughts
Dreadnoughts – Big-Gun Era of Naval Warfare: Few weapons have come and gone so precipitously as the modern battleship. HMS Dreadnought, launched in 1906, instantly made every other battleship obsolete. Though only a single major dreadnought battle was ever fought, at Jutland in 1916, the race continued after the Great War. The sheer expense drove the leading naval powers to the conference table to limit the size of ships and fleets, providing an opening for pariah nations, the soon-to-be Axis, to leap ahead in battleship design, only to be overtaken by greater Allied shipbuilding capacity and the maturation of the aircraft carrier. [Forum]
- Liège 1914 (new from Microgame Design Group)
a regimental-level simulation of this opening battle of the Great War. Players assume the roles of the commanders of the German and Belgian troops as they desperately fight for this valuable position in the line. The 17 x 22" map shows the western portion of Belgium from the German border to Liege. The 240 1/2" counters (die-cut and back-printed) show German and Belgian forces involved in the battle. [Forum]
- Interview with Dana Lombardy [podcast]
- Learning about The Great War – Through Cards with Dana Lombardy
- Compass Games Live, Episode 45 [video]