- Karansebes, 20 September 1788 – Myth?
- Battles of Mollwitz and Chotusitz (Clash of Arms Preorder)
- The Seven Years’ War – Sharpshooters
- 1754 Conquest Unboxing [video]
- Commands & Colors Tricorne Unboxing [video]
- Russian Expansion under the Czars
- Sovereign of the Seas Review
- Friends or Enemies? Anglo-French relations Podcast
- Battle of Monmouth Review [video]
- The Russian Navy 1695-1900
- Austria’s last Turkish War 1788–1790
- St. Clair’s Folly (new from High Flying Dice Games)
The Battle of the Wabash River, 1791. In 1790 a small force of militia and US Regulars under General Harmer were soundly defeated by the Miami at the Maumee River near their main settlement of Kekionga. Alarmed, the US Congress and President Washington authorized the mobilization of an even larger force, this time to be led by the Territory’s first Governor and General of the Army, Arthur St. Clair. This would be the first full scale conflict waged by the new nation, and President Washington was very much concerned about the risks such an undertaking involved. Also recommended: cards exclusively designed for this game are also available separately. [Forum]
- A Dark and Bloody Battleground (new from High Flying Dice Games)
The Battle for Kekionga, October 22, 1790. The struggle for the Old Northwest Territory (what would become the states of Ohio, Indiana, Illinois, Michigan and Wisconsin) was terribly violent. Massacres and atrocities seemed to follow one upon the other and in 1790 the new US Government authorized its first war against the Native Americans for control of the region. A force of US regulars and militia from Kentucky, Ohio and Pennsylvania gathered at Cincinnati and drove on the Miami’s main settlement of Kekionga. Also recommended: cards exclusively designed for this game are also available separately. [Forum]
- John Paul Jones
- Michael Friedrich Benedikt Freiherr von Melas (1729-1806)
- Commands & Colors Tricorne: The American Revolution (new from Compass Games)
Commands & Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently. Commands & Colors Tricorne - The American Revolution, however, introduces many new game concepts, which will add historical depth and provide even the most veteran Commands & Colors player many new play experiences and challenges. [Forum]
- Custom Battle Dice in Bayonets & Tomahawks
- Sails of Glory Review
- Revolution and the Iroquois
- The British Frigate About 1760