- Anglo-Burmese ‘Difficulties’
- Sharpshooters in Death Valley
- Fort Sumter: Final Crisis Strategy
- At Any Cost, Metz 1870 Review
- Battle Hymn, Volume 1 Review [video]
- Death Valley: Battles for the Shenandoah Replay
- Fort Sumter Review
- Play Tutorial: Plains Indian Wars [video]
- Longstreet Attacks: The Second Day at Gettysburg Replay
- Battle Hymn Vol.1: Gettysburg and Pea Ridge Replay
- Fort Sumter Replay [video]
- Military Communications 1895-1918
- Fort Sumter Replay
- Fort Sumter Review [video]
- Chitral 1895: An Episode of the Great Game Book Review
- Brave and Noble Fights Expansion #2 (new from High Flying Dice Games)
The Brave and Noble Fights Expansion #2 is the third and final installment of campaigns and battles involving the Chinese before the turn of the 19th century. The Battle for Formosa was the final large-scale campaign associated with the Sino-Japanese War of 1894-95. The island was ceded to Japan in April 1895 by the Treaty of Shimonoseki which ended the war but the island proclaimed its independence from China and formed a republic in May 1895 following Japan's victory. [Forum]
- Fort Sumter: The Secession Crisis, 1860-61 (new from GMT Games)
a two-player Card Driven Game (CDG) portraying the 1860 secession crisis that led to the bombardment of Fort Sumter and the American Civil War. Fort Sumter is a small footprint game (11x17” mounted map) that takes approximately 25-40 minutes to play. The game pits a Unionist versus a Secessionist player. Each player uses the area control mechanic pioneered in my We The People design and immortalized in Twilight Struggle to place, move, and remove political capital. The location of political capital determines who controls each of the four crisis dimensions (Political, Secession, Public Opinion, and Armaments). After three rounds of play, the game culminates in a Final Crisis confrontation to determine the winner. [Forum]
- Ft. Sumter Review [video]
- Ft. Sumter Review
- 18VA Review [video]