- Defeated, Grant Advances: May 7, 1864
- The Hicks Expedition
- One Session Gettysburg (Chris Harding Simulations Preorder)
One Session Gettysburg: This game system is derived from rules developed by Hampton Newsome. The intuitive, moderate complexity rules for this game allow players to focus their energy on decision making and not on game procedures. The basic combat unit in this game is the infantry division. The 3 days of the battle can be played in an evening. [Forum]
- The Shores of Tripoli Replay
- At Any Cost: Metz 1870 Replay
- Ground Truthing the “Longstreet Attacks: The Second Day at Gettysburg” map
- Austrian Corps Staffs in 1866
- At Any Cost: Metz 1870 Replay
- 1864: On to Jutland! (New from Conflict Simulations Ltd.)
1864 covers one of the 19th century’s least known conflicts, a brutal struggle for Schleswig and the Jutland peninsula as Denmark attempts to retain her holdings in Germany. The game is a quick playing, no-frills simulation which uses an odds-based Combat Result Table and Artillery Fire Table with a d10 roll to process combat. Headquarters can allow units to stack at greater limits and provide a little fog-of-war. Finally, a what-if option allows for Swedish intervention on the Danish side, as they had prepared around 30,000 volunteers to do so but it never came to fruition. [Forum]
- The Shores of Tripoli Playtest Report
- A Navy Second to None
- Freedom! Preview [video]
- Pax Britannica Unboxing [video]
- Fort Sumter: The Secession Crisis, 1860-61 Review
- Freedom Preview [video]
- Gettysburg Replay
- At Any Cost: Metz 1870 Replay
- The Late Unpleasantness: Two Campaigns to Take Richmond (new from Compass Games)
covers the two major attempts to capture the Confederate Capital City. Gates of Richmond covers the Seven Days Battles with Robert E Lee facing down George McClellan. If It Takes All Summer is Ulysses S. Grant’s overland campaign of 1864, which added the names of Wilderness, Spotsylvania Courthouse and Cold Harbor to Civil War history. Each game can be picked up and learned in under 30 minutes, and played entirely through in 4 hours or less. The cards, leaders and Wilderness/Magruder tables add a level of chrome and history to the games without making them difficult. Combined with the hidden strengths and dummy counters, no two games are ever the same. [Forum]
- Table Battles Expansion No. 3: Gettysburg (new from Hollandspiele)
This third expansion to the popular Table Battles series focuses its attention on a single day: 2 July 1863, the second day of the Battle of Gettysburg. Famous engagements from throughout the attack each get their own scenario, while a final scenario zooms out for a "big picture" view of the whole thing. [Forum]
- South Mountain Replay