- Gunslinger Replay
- Robertson’s Brigade—At Gettysburg
- Marching Through Georgia Unboxing [video]
- Death Valley: Battles for the Shenandoah (new from GMT Games)
Death Valley: Battles for the Shenandoah is the seventh installment of the Great Battles of the American Civil War (GBACW) series. No less than eight full battles are included with multiple scenarios. They range from division level contests on half sized maps to two map battles between armies. Experienced players will be able to play many of the scenarios in one sitting. The rules compare the development of the cavalry, and the changes in infantry and artillery organization and tactics in 1862 and 1864. This series is one of the hobby’s longest-lived design concepts, springing from the legendary regimental level Gettysburg game – Terrible Swift Sword (SPI) – designed by Richard Berg in 1976. [Forum]
- Death Valley: Battles for the Shenandoah Unboxing [video]
- Kernstown Review [video]
- Shiloh 1862 (Worthington Publishing @ Kickstarter)
- Kernstown Replay
- The Devil’s to Pay Review
- A Golden Export to Canada
- Solferino 1859 Review [video]
- Twin Peaks Replay
- The Guns of Gettysburg Replay
- The Battle of Sheipoo
- Atlanta Is Ours Replay
- Great War at Sea: Remember the Maine (new from Avalanche Press)
- Banner System (1601-1912)
- Thunder Upon the Water (new from High Flying Dice Games)
recreates the Battle of Albemarle Sound, May 5, 1864. Thunder Upon the Water details the battle of Albemarle Sound fought on May 5th, 1864. Via the sound’s numerous ports Confederate blockade runners brought badly needed supplies for the rebel nation. In April a Confederate army supported by the new ironclad CSS Albemarle, captured the Union held port of Plymouth. Encouraged by this success, Confederate General Robert Hoke planned an offensive to recapture the city of Bern, held by Union forces for nearly two years. [Forum]
- The American Civil War Review [video]
- Once We Moved Like the Wind (Compass Games @ Kickstarter)
this game features a mounted map and wooden pieces, covering the Apache Wars that dominated the western development by the US government from 1861-1886. The game is played as a series of turns, each of which follows a sequence of play that begins with determining how bad a provocation results in conflict for the turn. The provocation level determines the forces each player will have for the turn and their general placement on the map. [Forum]