- Hood Strikes North Play Session [video]
- Thunder at Dawn First Look [video]
- Westward Rails (new from Hollandspiele)
This new train game from designer Travis D. Hill (Union Station, Reunification) harkens back to the feel of the classic cube rails games of the aughties. Players win shares of railroads at auction, and any shareholder is able to build track for that company across a point-to-point map - one that’s been beautifully realized by artist Donal Hegarty. [Forum]
- Gettysburg 150 Review [video]
- Zulus on the Ramparts! Replay [video]
- A Splendid Little War Overview and Setup [video]
- GBACW Death Valley Play Session [video]
- The Boer War (Canvas Temple Publishing @ Kickstarter)
Imperial Campaigns is a wargame system for recreating wars and campaigns during the great age of European Empires from the 18th century to early 20th centuries, using 60 to 80 counters per game and a deck of cards. A single Standard Rules booklet applies to all games in the series, each of which also has its own Exclusive Rules providing the Scenario(s) for a specific campaign. The Boer War is the first entry in this new series from Joseph Miranda and Canvas Temple Publishing. Boer War is based on the conflict between the British Empire and the Boer Republics of the Orange Free State and the Transvaal, which started in 1899 (generally known as the Second Boer War). [Forum]
- Yalu River 20 September 1894
- Battle of Taku Forts (1859)
- Hold The Line: American Civil War Replay [video]
- Cowboys II Review
- Wooden Ships & Iron Men Review [video]
- 19th Century Wargaming: Charles Totten’s “Strategos”
- At Any Cost: Metz 1870 AAR and Game Commentary
- Paper Wars, Issue 98: First Blood in the Crimea (new from Compass Games)
First Blood in the Crimea: The Battle of the Alma, 20 September 1854. This game uses the alternating-actions system introduced here in Wagram. That system places the emphasis on players’ mastery of overall operations rather than on the minutiae of tactics. In effect, players role-play each side’s supreme commander, making the decisions those two men would make rather than the whole command chain, as is often the case many complex tactical-level games. [Forum]
- Source of the Nile Review [video]
- Frigate: Sea War in the Age of Sail First Look [video]
- Maori Wars
- Victory at Vicksburg