- Drive on Suez Review [video]
- By Stealth and Sea Play Session, Part 3 [video]
- Counter Clipping Stream: Greatest Gaming Disappointments [video]
- Compass Games Town Hall, Episode 22 [video]
- Wargame Book Club, Episode 1: Simulating War, Philip Sabin [video]
- Interview with Maurice Suckling [video]
- Combat Commander: Europe Replay
- Clavius Review [video]
- The Mission Play Tutorial
- Decisive Victory 1918: Volume One, Soissons (new from Legion Wargames)
Decisive Victory 1918: Soissons is the first volume in a series of three games that when combined will cover the entire Allied offensive in July of 1918 know as the Second Battle of the Marne. It is significant for a number of reasons; it was the first time that the French army used a large-scale attack with tanks supported by a surprise (i.e. not pre-registered) artillery bombardment, similar to the British attack the previous year at Cambrai, and it was the first time that full-size US divisions went on the offensive incorporated in the French army. It was not known at the time, although suspected by many, that this battle was the death-knell of the German army. [Forum]
- Chivalry at Bay: Tactical Battles of the Hundred Years War (Legion Wargames Preorder)
Chivalry At Bay is a low to medium complexity game depicting many of the individual battles that made up the Hundred Years War. Players control armies involved in each conflict that attempt to drive their opponent from the field of battle. Each battle can be completed in roughly two hours, allowing several battles to be played in a single sitting. The game takes several novel approaches toward simulating these eighteen individual battles. [Forum]
- Indian Ocean Region (new from Compass Games)
simulates possible future conflicts, circa 2025, from their political beginnings to military endings with the same game mechanics as used in South China Sea. Players assume the roles of nations or groups of nations and deal cards in multiple rounds of play each representing three to seven weeks to advance their separate agendas. Each card play might trigger armed conflict. If violence comes to pass, the time scale compresses to three to seven hours per turn and players deploy their military units to resolve matters by force. Those forces include: individual capital ships, pairs or triples of smaller vessels, squadrons of aircraft, and battalions of ground troops all waging war at the far end of logistical shoestrings. [Forum]
- South China Sea – Reprint (new from Compass Games)
South China Sea (SCS) provides an integrated political-military simulation of near future contention and conflict around the South China Sea. Players take on the roles of China, the United States, Malaysia, the Philippines, and Vietnam. They simulate current political tensions through card play and structured negotiation keyed to real world events in an effort to “move the needle” to their side. Unfortunately, the cards with the greatest chance of moving that needle, such as Chinese Coast Guard and U.S. Freedom of Navigation Exercise, are also most likely to trigger armed conflict. If and when that happens, play transitions to traditional hex-and-counter format on a map scaled at 45 nautical miles (nmi) per hex and turns of 3-7 hours. [Forum]
- Imperial Glory: Four Great Empires in Conflict (new from Up & Away Games)
- War and Peace, 6th Edition (new from One Small Step)
Mark McLaughlin's classic game on Napoleonic conquest is here, revitalized and enhanced with completely updated graphics and production, all new campaigns covering all of Napoleon's career, and a completely revamped rule book that incorporates all known errata, and the best official variants and optional rules along with a few new surprises. War and Peace will be given the deluxe treatment in this re-issue. This new edition addresses all errata from the previous edition. [Forum]
- Battle of Abu Klea
- Verdun 1916
- Final Assault on the Reichstag
- Fort St. Elmo 1565
- Interview with Saul Sanchez