- Musings: My Games of the Year for 2020: Print & Plays & Here Is Why! [video]
- Holdfast: East Front 1941-45 Review [video]
- Battle for Kursk (C3i, Issue 34) Review [video]
- Counter Clipping Stream: Wargame Complexity Ratings [video]
- SCS Canadian Crucible Play Session [video]
- The Confederate Rebellion First Look [video]
- Conflict of Heroes – Awakening the Bear Play Session [video]
- Barbarossa: Army Group North, 1941 Play Session
- The Jaws of Victory: Battle of Korsun-Cherkassy Pocket Review
- Verdun 1916: Steel Inferno Replay
- Wars of Marcus Aurelius: Rome 170-180CE Review
- Devil Boats After Action Report
- Blitzkrieg vs. Russia, 1941 After Action Report
- Red Storm: The Air War Over Central Germany Replay
- The Dogs of War (new from Thin Red Line Games)
- Kings Mountain
- Battle of Vouillé
- The Persian Factor
- German Torpedo Bombers
- Empire at Sunrise (new from Hollandspiele)
John Gorkowski's Empire at Sunrise: The Great War in Asia, 1914 depicts the struggle for control of Pacific sea lanes during the opening months of World War I. Its focus is largely on naval operations - on the cat-and-mouse dance of destroyers and battleships. The game presents its action at three different telescoping scales using nested playing surfaces, representing the area around Tsingtao at six miles per hex, the fight over the Asian Pacific at 240 miles per hex, and the entire Pacific Ocean at 1440 miles per zone. From the Battle of Coronel off the coast of Chile to the Siege of Tsingtao in China, this game elegantly captures the sweep of a forgotten chapter in the history of World War I. [Forum]