- Semiramis
- Combat Playthrough Example in Gallipoli 1915 [video]
- Historical Moves in Sun of Austerlitz [video]
- Red Alert Review [video]
- SpaceCorp 2025-2300 AD Review [video]
- Colonial: Europe’s Empires Overseas Review [video]
- Space Empires: 4X Review
- The Shores of Tripoli Playtest Session Report
- Corsair Leader Replay
- Nightfighter Ace: Air Defense Over Germany, 1943-44 Replay
- Gettysburg Replay
- At Any Cost: Metz 1870 Replay
- Conflict of Heroes: Awakening the Bear! Replay
- Twilight Struggle Replay
- Flight Leader Replay
- Tango Down (new from Tiny Battle Publishing)
Tango Down is a tense game of modern house-clearing operations, with scenarios taken from both the headlines and the movies. Hostage rescue, daring escapes, desperate last stands, ticking time bombs and more! Each player controls one or more fire teams, with each member having a counter and specific stats, augmented by Action cards that cover the fog of war, special tactics and event timing. Leaders, marksmen, fanatics, barricades, assault shields, breaching charges and more. [Forum]
- Stalin’s World War III (new from Compass Games)
a two game package: Volume 1 – Operation Pincher & The Soviet Offensive in Europe; Volume 2 – Operation Sandown & The Soviet Offensive in the Mid-East. This is an alternative history monster-size wargame, designed by Ty Bomba, intended to investigate the strategic parameters that would’ve been in place during the first 10 weeks of operations had that dictator lived long enough to put in motion one of his many plans to start a global conflict in 1953. [Forum]
- The Late Unpleasantness: Two Campaigns to Take Richmond (new from Compass Games)
covers the two major attempts to capture the Confederate Capital City. Gates of Richmond covers the Seven Days Battles with Robert E Lee facing down George McClellan. If It Takes All Summer is Ulysses S. Grant’s overland campaign of 1864, which added the names of Wilderness, Spotsylvania Courthouse and Cold Harbor to Civil War history. Each game can be picked up and learned in under 30 minutes, and played entirely through in 4 hours or less. The cards, leaders and Wilderness/Magruder tables add a level of chrome and history to the games without making them difficult. Combined with the hidden strengths and dummy counters, no two games are ever the same. [Forum]
- Iron Tide: Panzers in the Ardennes Review
- Old School Tactical: Tiger I vs. T-34 Performance Analysis