- Doomed Battalions: ASL Module 11 Replay
- Interview with Kris Van Beurden
- History of the World Replay
- Skies Above the Reich Replay
- GMT Games and Playdek form Digital Games Partnership
- Beda Fomm Review
- 2038: Tycoons of the Asteroid Belt Review [video]
- B-17: Queen of the Skies Replay
- Red Star/White Eagle Replay
- Africa Orientale Italiana: Down in Jubaland
- Second Great War at Sea: Tropic of Capricorn (new from Avalanche Press)
- Commands & Colors: Ancients Replay
- The Cold War-themed board game that feels more relevant than ever
- At Any Cost, Metz 1870 Review
- The Lost Provinces (new from Hollandspiele)
The shocking defeat of France in 1940 created a unique opportunity for Thailand to regain territory it had lost decades before. When Vichy France refused to give it back, fascist leader Plaek Phibunsongkhram launched a blitzkrieg attack in January 1941. The fighting stopped eighteen days later, and with Japanese mediation, Thailand won back her lost provinces. [Forum]
- Enemies of Rome Replay
- Glory Recalled : Hong Kong 1941 (Kickstarter)
- 878 Vikings Strategy Guide Pt.2: Playing the English
- Decisive Victory 1918: Vol 1, Soissons (new from Legion Wargames)
Decisive Victory 1918 is a series of three games that when combined will cover the entire Allied offensive in July of 1918 know as the Second Battle of the Marne. The game features mandatory attacks into multiple hexes, very rigid ZOC and severe restrictions on disengagement and advance after combat. Volume One: Soissons - is a stand alone game that covers the French 10th army sector. [Forum]
- Strategy & Tactics, Issue 312: Alesia (new from Decision Games)
featuring the insert game, Alesia, a two-player game of the epic battle between Roman and Gallic forces in 52 BC. The battle pitted two of the great Leaders of that era against each other: Julius Caesar and Vercingetorix. This began as a Roman siege of the Gallic fortress at Alesia, and concluded with a decisive battle. The game system emphasizes command control. Players pick command markers to generate actions, modeling the chaos of the original battle. The Gallic objective is to break out of Alesia and link up with the relief army coming in from off the map. The Roman’s (caught in the middle) objective is to defeat the Gauls and eliminate Vercingetorix. [Forum]