- John Prados’ Third Reich Replay
- Tank Warfare Tunisia 1943 App Review
- Paper Wars, Issue 85: Russia Falling (new from Compass Games)
featuring the insert game Russia Falling: The Coming Civil War, by Ty Bomba. The game enables two players to play the first year of a hypothesized near-future post-Putin civil war in Russia. The map covers the core area of the Russian ethnic heartland, from St. Petersburg in the north to Tula in the south, and from Smolensk in the west to Nizhny Novgorod in the east, at 16 miles per hex. [Forum]
- Gettysburg: High Tide of the Confederacy Replay [video]
- Gettysburg: High Tide of the Confederacy Replay [video]
- The Beastlord Review [video]
- Saipan: The Bloody Rock (new from Compass Games)
Saipan: The Bloody Rock will be the first game to utilize the new Company Scale System (CSS) by Adam Starkweather. Along with numerous historical scenarios and campaign game, there is a bonus hypothetical game that lets the players decide how to defend Saipan and how to invade it. The American player receives the same historical forces but now has the opportunity to devise his own landing schedule over one of 25 beaches. The Japanese player gets to prepare his own defenses; set up pillboxes, lay mines and deploy 6” naval guns etc. Can you do better than history? [Forum]
- Second World War at Sea: Sea of Iron (Avalanche Press Preorder)
Sea of Iron is a complete Second World War at Sea boxed game based on actions on the Baltic Sea between 1939 and 1945. Thirty scenarios track the operations and battles that took place or could have taken place between the fleets and air forces of Germany, Poland, Lithuania, Latvia, Estonia, the Soviet Union, Finland and Sweden. In addition to their complete Baltic Sea orders of battle, the Soviets, Swedes and Finns all have additional ships they planned or began to construct but did not complete. [Forum]
- B-17 Flying Fortress Leader Review [video]
- USN Replay [video]
- Gettysburg: High Tide of the Confederacy Review [video]
- Napoleon’s Last Gamble Unboxing [video]
- USN Replay [video]
- ’65: Squad-Level Combat in the Jungles of Vietnam Review [video]
- USN Replay [video]
- Armageddon War: Armored Combat in the End War (Flying Pig Games @ Kickstarter)
Armageddon War is a breath of fresh air in the wargaming world. There are no turns, just continuous activations. The intensity of a unit’s close combat modifier is determined not only by its weapons but also by the tactics you choose to use for the assault or defense. When you fire on a unit, it has the option of taking cover, or returning fire, and Action Dice, not endless charts, determine combat's outcome. [Forum]
- Mound Builders Unboxing [video]
- The Alamo Remembered Unboxing [video]
- Why I Game: Mental Stimulation
- Mound Builders Play Overview