- The Fall of the Bastille
- European Warfare 1300-1650
- Order of Battle: Winter War App Review
- How Two of Nazi Germany’s Most Powerful Battleships Took on Great Britain (and Won)
- The Last Stand Review
- Days of Battle: Golan Heights Review
- Allenby’s Blitzkrieg Review
- Pub Battles: Brandywine Replay
- Battle Cry: 150th Civil War Anniversary Edition Review
- Conquest of Paradise, Second Edition Review
- Ships of the Line: Trafalgar 1805 Review
- Jewish-Roman War
- Gustavus Adolphus’ Reforms
- 1916-17 Attrition
- Polish Insurgency
- Tactical Desert Maneuver in Kuwait
- Logistic Systems Before 1850
- The Tactics of Despair
- The Great Escape and Commander Steve Foster [podcast]
- VCS Kharkov (Multi-Man Publishing Preorder)
follows its predecessor Salerno as the second installment of the Variable Combat Series (VCS). It covers the failed Soviet offensive to recapture that city and the subsequent German counterattack during the spring of 1942, which produced the last great pocket of Soviet prisoners. The game is based primarily on "Kharkov 1942: Anatomy of a Military Disaster" by David Glantz, with some order of battle enhancement by George Nafziger, and maps based on post-war USGS surveys (themselves taken from wartime Soviet surveys). [Forum]